State of Decay 3 was apparently barely a tangible game when it revealed its face to the world six years in the past, which maybe explains why the cool zombie deer proven off in its first trailer will not be shrieking its approach into the full game. RIP, zombie deer.
The survival threequel reared its mutated head after years of radio silence earlier this week with the reveal that (*6*), beginning subsequent month, and gamers can trial “four-player co-op, some new base-building and resource strategies, and a whole lot of combat.” No messy survivor drama but, then.
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“So that trailer – there really wasn’t a game or game team when we were working on that trailer, like, it was so early,” Holt says in an interview with Sunny Games, noting “there was four or five people” on the venture at the time.
“You know, the game was in a Word document,” he provides. “It was really the very beginning of [the] software. The trailer was done by Blur, it was all pre-rendered, it represented, I think, a concept – our thoughts at the time of what might be cool to explore in State of Decay 3. And as we’ve had a chance to build a team and get going on the game, some of those elements I think are gonna persist in the game that we deliver and some of those things are just, like, we’re not doing zombie animals.”
Heartbreakingly, Holt places a bullet in the mind of the infested creature we caught sight of all these years in the past. “No zombie deer. No zombie deer. No zombie deer.”
As for what’s making its approach into Undead Labs’ third game, Holt says the new entry is mixing the greatest components of State of Decay and State of Decay 2. The threequel can also be set years after the zombie outbreak, which means there’s a a lot larger emphasis on makeshift survival methods and repurposing crafting supplies to maintain your neighborhood.
You can join the State of Decay 3 alpha here.