The Last of Us Part 2‘s determination to kill off a major character had the builders at Naughty Dog cut up, in keeping with a former dev.
On the off likelihood you already know something about The Last of Us Part 2 however have one way or the other prevented figuring out in regards to the recreation’s major death, spoilers forward.
Speaking to Kiwi Talkz, Heather Cerlan – a former Naughty Dog artist who labored on The Last of Us and Uncharted sequence – was requested if the studio knew that The Last of Us 2 was going to be controversial forward of its launch. She responds, “Oh yeah, most of the studio was like, ‘really you’re going to…'” earlier than pausing for the sake of spoilers. But of course, we’re speaking about Joel getting killed off within the opening hours of the sport.
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Cerlan continues, “I think the studio was pretty split on the outcome of what happens,” saying “it was controversial internally too.” And of course, it ended up pretty controversial exterior of the studio, too, with the leaked plot particulars forward of The Last of Us Part 2’s launch setting off a web-based discourse that was as obnoxious because it was for Star Wars: The Last Jedi.
Personally I’m within the camp of there should not have been a sequel to The Last of Us within the first place, however in case you have to do one, killing off Joel pretty a lot must be a given, as a result of actually, what else is there to do with him after his arc within the first recreation? Him getting bought after his actions on the finish of the The Last of Us Part 1 – which was initially far more attention-grabbing with out a sequel and co-creator Neil Druckmann ruining any of the attention-grabbing ambiguity it had left by saying a cure would’ve been made from Ellie’s sacrifice – was the pure conclusion to that.