Slay the Spire 2 reveals first major patch

Slay the Spire 2 reveals first major patch

Mega Crit has detailed the first major steadiness patch coming to Slay the Spire 2. This is being added to the recreation’s beta department on Steam now, so it’s going to have some testing earlier than it rolls out for everybody.

(*2*), this patch comprises a “huge” steadiness move, the major purpose of which is to make ‘infinites’ more durable to attain. They’re a cheeky kind of factor. By cleverly stacking zero-cost playing cards with the proper necessities, you may successfully preserve enjoying a hand of playing cards that by no means ends. This clearly bends the recreation out of form.

That’s the major space of concern, then, however there are additionally appreciable tweaks to every of the recreation’s character lessons – particularly the newer ones, The Regent and Necrobinder – and there is a Phobia mode being added to neutralise a few of the extra phobia-triggering enemies.

There’s some new artwork and a few new visible results on the manner too, resembling one seen if you earn vitality. The full patch notes are beneath.

Slay the Spire 2 has enjoyed record-breaking launch success for a roguelike recreation, racing to 3m gross sales in just a little over every week. This being an early entry launch additionally means there’s improvement nonetheless to do, notably on bringing new act variants to the recreation. Developer Mega Crit does not need to decide to a roadmap however ensured these options will come.

  • Changed Nibbit: now correctly scales with Ascension
  • Hiss transfer now scales from 2 -> 3 Strength on A9
  • Slice transfer harm now scales from 6 -> 7 on A9
  • Slice transfer Block now scales from 5 -> 6 on A8
  • Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)
  • Buffed Seapunk: Sea Kick transfer harm elevated from 11(12) -> 11(13)
  • Nerfed Terror Eel:
  • Crash harm now scales from 17(19) -> 16(18)
  • Thrash Vigor now scales from 7 -> 6
  • Changed Test Subject: Phase 2 now not has the Pounce transfer, as a substitute will repeat Multi Claw transfer each flip

Ancients:

  • Buffed Neow’s Fury card: the variety of playing cards returned to your hand now upgrades from 2 -> 3
  • Nerfed Neow’s Leafy Poultice relic: blessing’s max HP loss elevated from 10 -> 12
  • Nerfed Neow’s Precarious Shears relic: blessing’s self-damage elevated from 13 -> 16
  • Changed Tanx’s Tri-Boomerang relic: Instinct enchantment now not reduces value, as a substitute doubles harm on enchanted Attacks
  • Changed Vakuu’s Preserved Fog relic:
  • Cards eliminated decreased from 5 -> 3
  • Folly curse is now Ethereal

Events:

  • Changed Dense Vegetation occasion: Trudge On choice is now “Lose 8 HP. Gain 61-99 Gold.”
  • Changed Endless Conveyor occasion:
  • Can now not spawn until all gamers have a minimum of 120 Gold (up from 105)
  • “Grab off the Belt” choice value elevated from 35 -> 40 Gold
  • Changed Grave of the Forgotten occasion: can now not spawn until each participant has a card with Exhaust of their deck
  • Changed Morphic Grove occasion:
  • Can now not spawn until all gamers have a minimum of 2 transformable playing cards of their decks
  • Group choice now prices ALL of the participant’s gold
  • In multiplayer, is now a collaborative occasion
  • Changed Spirit Grafter occasion: Rejection choice is now “Lose 10 HP. Upgrade a card.”
  • Changed The Round Tea Party occasion: can now not spawn until all gamers have a minimum of 12 HP

Multiplayer:

  • Nerfed Beacon of Hope card: can now not be stacked
  • Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
  • Nerfed Huddle Up card: now Exhausts

ART:

  • Infection affliction card overlay is now not animated when Phobia Mode is turned on
  • Added alternate Phobia Mode visuals for:
  • Hive backgrounds
  • The Insatiable
  • Phrog Parasite
  • Wrigglers
  • Terror Eel
  • Entomancer
  • Added portrait for the following playing cards:
  • Gang Up
  • Seeker Strike
  • Spinner
  • Volley
  • Knockdown
  • Lift
  • Updated asset for Kifuda relic
  • Added asset for No Energy Gain energy
  • Added animation for Ovicopter buff
  • Added placeholder sketches for the following relics:
  • Neow’s Talisman
  • Hefty Tablet

USER INTERFACE & EXPERIENCE:

  • Added Phobia Mode tickbox in the Settings
  • You can now skip relics obtained at treasure chests
  • Added disclaimers for Daily and Custom runs that you simply can’t unlock Epochs and Achievements with them anymore
  • Added icon in prime bar if participant is unable to acquire epochs, achievements in a run
  • Hovering over the character icon now explains in the event you cant get achievements or epochs
  • Added a solution to disable map drawings in multiplayer
  • The invite button now makes use of a hotkey on controller as a substitute of handbook navigation

WRITING:

  • Huddle Up card now says “ALL players” as a substitute of “ALL allies”
  • Improved wording readability for Bombardment and Howl from Beyond playing cards
  • The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they set off particularly if you attain 0 HP, quite than if you die in any method
  • The Insatiable boss’s Sandpit energy is now worded extra clearly on the flip that it’s going to eat you

LOCALIZATION:

  • Updated translations for numerous languages
  • Updated Korean textual content spacing to be just a little bit nearer
  • The “Fight” message in multiplayer treasure room is now translatable

BUG FIXES:

General:

  • Fixed uncommon Fatal Error when syncing Steam cloud saves
  • Fixed uncommon bug the place save might be reset
  • Fixed exploit the place gamers may controller navigate to card grid when the improve/take away/enchant/rework preview display is open
  • Fixed a crash that might happen when triggering the skinny slice visible impact
  • Fixed crashes associated to display transitions, brand animation, and creature deaths
  • Fixed a difficulty when viewing the textual content of a card or energy which has numerical values (harm, block, and so forth.) which have grown very massive
  • Fixed a difficulty the place, in the event you saved and stop after profitable a fight that rewards a predetermined relic, the relic reward could be randomized when persevering with the run later
  • Fixed a difficulty the place, when a participant would view their deck with “View Upgrades” enabled, altering the type order would trigger the display to interrupt
  • Fixed softlock when card choice display would present 0 choices
  • Fixed a difficulty with Call of the Void card’s hovertips when enjoying in Castilian Spanish

Regent

  • The Regent’s character choose display now correctly shows all constellations amongst the stars in the background

Defect:

  • Fixed softlock when attempting to rework Rip and Tear card

Ancients:

  • Fixed card prompts auto-selecting with out participant enter after a run with Vakuu’s Whispering Earring relic
  • Fixed softlock when Vakuu’s Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills

Events:

  • Fixed lacking Eternal hovertip when displaying card preview for Greed curse in Sunken Treasury occasion

Multiplayer:

  • Fixed a crash that might happen when quickly retrying multiplayer joins
  • Fixed a multiplayer sync subject that occurred when gamers used totally different OS languages
  • Fixed a softlock that might happen when a participant would die to Breakthrough card’s self-HP loss in multiplayer
  • Fixed softlock at the finish of the Architect occasion in multiplayer
  • A correct error is now displayed when attempting to simply accept a stale invite
  • Fixed state divergence associated to Imbued enchantment and Letter Opener relic
  • Fixed state divergence associated to Defect orb passives triggering throughout a participant selection
  • Fixed a multiplayer softlock brought on by auto-playing a sequence of a number of playing cards (by way of Cascade card or one other related impact) and dying earlier than the final card in the sequence has been performed

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