Secrets of Strixhaven Release Notes

Secrets of Strixhaven Release Notes

Compiled by Eric Levine

Document final modified April 10, 2026

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The Release Notes embrace data regarding the launch of a brand new Magic: The Gathering set, in addition to a group of clarifications and rulings involving that set’s playing cards. It’s supposed to make enjoying with the brand new playing cards extra enjoyable by clearing up the widespread misconceptions and confusion inevitably attributable to new mechanics and interactions. As future units are launched, updates to the Magic guidelines might trigger some of this data to turn into outdated. Go to Magic.Wizards.com/Rules to seek out essentially the most up-to-date guidelines.

The “General Notes” part contains details about card legality and explains some of the mechanics and ideas within the set.

The “Card-Specific Notes” sections comprise solutions to an important, commonest, and most complicated questions gamers would possibly ask about playing cards within the set. Items within the “Card-Specific Notes” sections embrace full card textual content on your reference. Not all playing cards within the set are listed.


General Notes

Card Legality

Secrets of Strixhaven playing cards with the SOS set code are permitted within the Standard, Pioneer, and Modern codecs, in addition to in Commander and different codecs. At launch, the next card units might be permitted within the Standard format: Magic: The Gathering Foundations, Wilds of Eldraine, The Lost Caverns of Ixalan, Murders at Karlov Manor, Outlaws of Thunder Junction, The Big Score, Bloomburrow, Duskmourn: House of Horror, Aetherdrift, Tarkir: Dragonstorm, Magic: The Gathering®—FINAL FANTASY™, Edge of Eternities, Magic: The Gathering® | Marvel’s Spider-Man, Magic: The Gathering® | Avatar: The Last Airbender™, Lorwyn Eclipsed, Magic: The Gathering® | Teenage Mutant Ninja Turtles, and Secrets of Strixhaven.

New Secrets of Strixhaven Commander playing cards with the SOC set code are permitted within the Commander, Legacy, and Vintage codecs. Previously printed playing cards with the SOC set code are authorized for play in any format the place a card with the identical title is permitted.

The Secrets of Strixhaven launch additionally contains Mystical Archive playing cards with the SOA set code. These returning playing cards are authorized for play in any format that already permits these playing cards.

Special Guests playing cards are beforehand printed playing cards from a spread of backgrounds visiting the set. You by no means know who or what’s going to make an look! There are ten Special Guests playing cards in Secrets of Strixhaven. They have the set code SPG and are authorized for play in any format the place a card with the identical title is permitted.

Go to Magic.Wizards.com/Formats for a whole checklist of codecs and their permitted card units and banned lists.

Go to Magic.Wizards.com/Commander for extra data on the Commander variant.

Go to Locator.Wizards.com to seek out an occasion or retailer close to you.


New Mechanic: Preparation Cards

New Keyword Action: Prepare

The college students of Strixhaven have been laborious at work since we final noticed them, and so they’ve discovered some new tips. Specifically, they’ve discovered the best way to put together spells you could solid whereas they’re on the battlefield. Each preparation card has a set of different traits for its put together spell in a subset body on the fitting aspect of its textual content field. When a creature with a put together spell turns into ready, you will create a duplicate of that spell in exile you could solid so long as that creature stays ready and on the battlefield. Once you solid that spell, the creature stops being ready. While some put together spells are new to Magic, others are from earlier units. You would possibly even see some put together spells that you just did not anticipate!

0045_MTGSOS_Main: Emeritus of Ideation

Emeritus of Ideation
{3}{U}{U}
Creature — Human Wizard
5/5
Flying, ward {2}
This creature enters ready.
Whenever this creature assaults, chances are you’ll exile eight playing cards out of your graveyard. If you do, this creature turns into ready.
//Prep//
Ancestral Recall
{U}
Instant
Target participant attracts three playing cards.

0117_MTGSOS_Main: Goblin Glasswright

Goblin Glasswright
{1}{R}
Creature — Goblin Sorcerer
2/2
This creature enters ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Craft with Pride
{R}
Sorcery
Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this token: Add one mana of any color.”)

  • Preparation playing cards can solely be solid with their base traits.
  • A preparation card is a creature card in each zone. For instance, whereas it is in your graveyard, Emeritus of Ideation is a blue creature whose mana worth is 5. It cannot be the goal of Zealous Lorecaster’s triggered potential (“When this creature enters, return target instant or sorcery card from your graveyard to your hand.”).
  • As an impact causes a creature with a put together spell to turn into ready (together with results that state {that a} creature “enters prepared”), that creature’s controller creates a duplicate of that creature’s put together spell in exile. That copy stays in exile for so long as that everlasting is on the battlefield and is ready. That creature’s controller might solid that replicate so long as it stays in exile. As they solid it, that creature stops being ready.
  • Only the present controller of a ready creature can solid the copy of its put together spell in exile. It does not matter who owns that creature or who managed it when it grew to become ready.
  • While copies of spells in zones apart from the stack stop to exist when state-based actions are checked, this doesn’t apply to copies of put together spells in exile that had been created as a creature grew to become ready.
  • Being ready is not a copiable worth. If a everlasting turns into a duplicate of a ready creature, it will not be ready. That everlasting can have the choice traits, although, and another impact might trigger it to turn into ready later.
  • If a ready creature loses all skills, it will not cease being ready, and nothing will occur to its different traits or to the copy of its put together spell in exile.
  • If a ready creature stops being a creature, it can nonetheless be ready, and the copy of its put together spell will stay in exile. That everlasting’s controller will nonetheless be capable of solid it. The identical is true if a ready creature turns into a duplicate of one thing else, even when it is then a everlasting with no put together spell.
  • A creature with no put together spell cannot turn into ready.
  • A creature with a put together spell cannot turn into ready greater than as soon as on the identical time. For instance, Emeritus of Ideation is on the battlefield and is ready. When it assaults, its final potential triggers. When that potential resolves, its controller should exile eight playing cards from their graveyard, however doing so will not trigger Emeritus of Ideation to turn into ready a second time or create a second copy of Ancestral Recall in exile.
  • If an impact causes a creature to turn into unprepared, a ready creature stops being ready and the related copy of its put together spell in exile ceases to exist. If it wasn’t ready at the moment, nothing occurs.
  • If an impact instructs you to decide on a card title, chances are you’ll select the choice put together spell’s title. Consider solely the choice traits to find out whether or not that’s an acceptable title to decide on.
  • Casting a duplicate of a put together spell from exile is not casting it for an alternate price. Effects that help you solid a spell for an alternate price or with out paying its mana price might help you apply these to a duplicate of a put together spell solid from exile.
  • Creating a duplicate of a creature’s put together spell in exile ignores copy exceptions utilized to that creature that may have an effect on the copiable values of that spell. For instance, say a participant casts Croaking Counterpart (a sorcery that claims “Create a token that’s a copy of target non-Frog creature, except it’s a 1/1 green Frog.”) focusing on Goblin Glasswright. The token copy of Goblin Glasswright will enter ready as a 1/1 inexperienced Frog creature, however the copy of Craft with Pride in exile will nonetheless be a crimson sorcery. The copy of Craft with Pride will not be inexperienced, a creature, or a Frog, and it will not have energy or toughness.
  • If a put together spell with a number of targets has no authorized targets when it tries to resolve, it will not resolve and none of its results will occur. Since the spell was solid, the related everlasting will nonetheless not be ready.

New Keyword Ability: Increment

Quandrix mages draw energy from their research of math and patterns, and the increment potential showcases how they will empower themselves by manipulating arithmetic. Creatures with increment reward you for spending increasingly more mana on spells as they develop bigger and bigger.

0183_MTGSOS_Main: Cuboid Colony

Cuboid Colony
{G}{U}
Creature — Insect
1/1
Flash
Flying, trample
Increment (Whenever you solid a spell, if the quantity of mana you spent is larger than this creature’s energy or toughness, put a +1/+1 counter on this creature.)

  • The increment potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • Whenever you solid a spell, test the quantity of mana you spent to solid it in opposition to the ability and toughness of the creature with increment. If the quantity of mana you spent is not larger than both of that creature’s stats, increment will not set off in any respect.
  • If increment triggers, the comparability will occur once more when the power tries to resolve. If the quantity of mana spent to solid that spell is not larger than both of that creature’s stats anymore, the power will do nothing.
  • When evaluating the mana spent to the creature’s stats because the increment potential resolves, it is potential that the stat that’s lower than the mana spent adjustments from energy to toughness or vice versa. For instance, say you management a 1/3 creature with increment and also you pay two mana to solid a spell. Since the quantity of mana you spent is larger than the creature’s energy, increment will set off. While the increment potential is on the stack, an impact provides the creature with increment +2/-2, making it a 3/1. When the increment potential resolves, the creature will nonetheless get a +1/+1 counter for the reason that quantity of mana you spent is larger than that creature’s toughness.
  • An increment potential will solely set off if the everlasting it is on is a creature. Similarly, if the everlasting is not a creature when its increment potential resolves, the power will not do something.

New Keyword Ability: Paradigm

Some extraordinary spells crafted by Strixhaven college students and professors can have long-lasting results. The paradigm potential causes these unimaginable results to repeat flip after flip for the remainder of the sport!

0078_MTGSOS_Main: Decorum Dissertation

Decorum Dissertation
{3}{B}{B}
Sorcery — Lesson
Target participant attracts two playing cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this title, chances are you’ll solid a duplicate of it from exile with out paying its mana price originally of every of your first essential phases.)

  • Paradigm creates a delayed triggered potential that triggers originally of every of your first essential phases for the remainder of the sport. When that potential resolves and the copy is created, you may select to not solid the copy. In that case, the copy will stop to exist the subsequent time state-based actions are checked. The delayed triggered potential will nonetheless set off once more originally of your first essential part in your subsequent flip regardless.
  • Once a spell with paradigm has resolved, it does not matter what occurs to the cardboard in exile. Even if the cardboard leaves exile, the delayed triggered potential will nonetheless set off throughout every of your first essential phases, and the copy will nonetheless be created.
  • Each spell with paradigm has the Lesson subtype. The Lesson subtype seems on instants and sorceries and has no inherent guidelines which means. Other results (such because the study potential from the unique Strixhaven: School of Mages launch) might check with it.

New Ability Word: Infusion

Witherbloom mages use life essence to strengthen themselves and others. Sometimes that essence is given freely. Other occasions, not a lot. Either means, the infusion of life essence is a really highly effective device. The infusion potential phrase teams skills that care if you happen to gained life this flip.

0207_MTGSOS_Main: Old-Growth Educator

Old-Growth Educator
{2}{B}{G}
Creature — Treefolk Druid
4/4
Vigilance, attain
Infusion — When this creature enters, put two +1/+1 counters on it if you happen to gained life this flip.


New Ability Word: Opus

Prismari mages are recognized for his or her potential to craft magical spectacles to specific themselves as they search to create a defining opus. The opus potential phrase teams skills that set off everytime you solid an instantaneous or sorcery spell and have a further or amplified impact if 5 or extra mana was spent to solid that spell.

0229_MTGSOS_Main: Spectacular Skywhale

Spectacular Skywhale
{2}{U}{R}
Creature — Elemental Whale
1/4
Flying
Opus — Whenever you solid an instantaneous or sorcery spell, this creature will get +3/+0 till finish of flip. If 5 or extra mana was spent to solid that spell, put three +1/+1 counters on this creature as a substitute.

  • An opus potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

New Ability Word: Repartee

Silverquill mages perceive the ability of phrases higher than anybody. Whether they’re utilizing inspiring oratory to empower their comrades or crafting biting insults to decrease foes, their potential to interact in repartee makes them stronger. The repartee potential phrase teams skills that set off everytime you solid an instantaneous or sorcery spell that targets a creature.

0224_MTGSOS_Main: Scolding Administrator

Scolding Administrator
{W}{B}
Creature — Dwarf Cleric
2/2
Menace (This creature cannot be blocked besides by two or extra creatures.)
Repartee — Whenever you solid an instantaneous or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
When this creature dies, if it had counters on it, put these counters on as much as one goal creature.

  • A repartee potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • It does not matter if the creature or creatures focused by the spell that brought about the repartee potential to set off go away the battlefield or cease being creatures earlier than that spell resolves. As lengthy as that spell focused a number of creatures when it was solid, the repartee potential will set off and later resolve.

Returning Keyword Ability: Flashback

Lorehold mages are pushed by a want to discover historical past. This can imply finding out historic texts, excavating archaeological websites, and even summoning the spirits of the lifeless! This ardour for the ability of the previous is expressed on this launch by the returning flashback mechanic, which provides instantaneous and sorcery playing cards in your graveyard one other likelihood to have an effect.

0216_MTGSOS_Main: Pursue the Past

Pursue the Past
{R}{W}
Sorcery
You achieve 2 life. You might discard a card. If you do, draw two playing cards.
Flashback {2}{R}{W} (You might solid this card out of your graveyard for its flashback price. Then exile it.)

  • “Flashback [cost]” means “You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • You should nonetheless observe any timing restrictions and permissions, together with these primarily based on the cardboard’s sort. For occasion, you may solid a sorcery utilizing flashback solely when you could possibly usually solid a sorcery.
  • To decide the whole price of a spell, begin with the mana price or different price (akin to a flashback price) you are paying, add any price will increase, then apply any price reductions. The mana worth of the spell is decided solely by its mana price, it doesn’t matter what the whole price to solid the spell was.
  • A spell solid utilizing flashback will all the time be exiled afterward, whether or not it resolves, is countered, or leaves the stack in another means.
  • You can solid a spell utilizing flashback even when it was one way or the other put into your graveyard with out having been solid.
  • If a card with flashback is put into your graveyard throughout your flip, you may solid it if it is authorized to take action earlier than another participant can take any actions.

Returning Ability Word: Converge

Snarls, locations the place conflicting sources of mana tangle and converge, are a robust and harmful characteristic of Arcavios. The converge potential phrase teams skills that develop extra highly effective relying on the quantity of colours of mana spent to solid that spell.

0161_MTGSOS_Main: Snarl Song

Snarl Song
{5}{G}
Sorcery
Converge — Create two 0/0 inexperienced and blue Fractal creature tokens. Put X +1/+1 counters on every of them and also you achieve X life, the place X is the quantity of colours of mana spent to solid this spell.

0168_MTGSOS_Main: Wildgrowth Archaic

Wildgrowth Archaic
{2/G}{2/G}
Creature — Avatar
0/0
Trample, attain
Converge — This creature enters with a +1/+1 counter on it for every shade of mana spent to solid it.
Whenever you solid a creature spell, that creature enters with X extra +1/+1 counters on it, the place X is the quantity of colours of mana spent to solid it.

  • The most quantity of colours of mana you may spend to solid a spell is 5. Colorless isn’t a shade. Note that the price of a spell with converge might restrict what number of colours of mana you may spend.
  • Unless a spell or potential permits you to, you may’t select to pay extra mana for a spell with a converge potential simply to spend extra colours of mana. Likewise, if a spell or potential reduces the quantity of mana it prices you to solid a spell with converge, you may’t ignore that price discount as a way to spend extra colours of mana.
  • If there are any different or extra prices to solid a spell with a converge potential, the colours of mana spent to pay these prices will depend.
  • If you solid a spell with converge with out spending any mana to solid it (maybe as a result of an impact allowed you to solid it with out paying its mana price), then the quantity of colours spent to solid will probably be zero.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.

Secrets of Strixhaven Main Set Card-Specific Notes

0138_MTGSOS_Main: Aberrant Manawurm

Aberrant Manawurm
{3}{G}
Creature — Wurm
2/5
Trample
Whenever you solid an instantaneous or sorcery spell, this creature will get +X/+0 till finish of flip, the place X is the quantity of mana spent to solid that spell.

  • Aberrant Manawurm’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0170_MTGSOS_Main: Abigale, Poet Laureate

Abigale, Poet Laureate
{1}{W}{B}
Legendary Creature — Bird Bard
2/3
Flying
Whenever you solid a creature spell, Abigale turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Heroic Stanza
{1}{W/B}
Sorcery
Put a +1/+1 counter heading in the right direction creature.

  • Abigale’s potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0006_MTGSOS_Main: Ajani’s Response

Ajani’s Response
{4}{W}
Instant
This spell prices {3} much less to solid if it targets a tapped creature.
Destroy goal creature.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Ajani’s Response’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0140_MTGSOS_Main: Ambitious Augmenter

Ambitious Augmenter
{G}
Creature — Turtle Wizard
1/1
Increment (Whenever you solid a spell, if the quantity of mana you spent is larger than this creature’s energy or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had a number of counters on it, create a 0/0 inexperienced and blue Fractal creature token, then put this creature’s counters on that token.

  • Ambitious Augmenter’s final potential places all counters that had been on it onto the Fractal token, not simply its +1/+1 counters.
  • Ambitious Augmenter’s final potential does not trigger you to maneuver counters from Ambitious Augmenter onto the Fractal token. Rather, you set the identical quantity of every form of counter Ambitious Augmenter had when it died onto the Fractal token.
  • In some uncommon circumstances, chances are you’ll find yourself placing the suitable counters on a couple of everlasting. For instance, if you happen to management The Ozolith (a card from the Ikoria: Lair of Behemoths set) when Ambitious Augmenter dies, you will put the suitable quantity of every form of counter onto each The Ozolith and the Fractal token.
  • If Ambitious Augmenter has -1/-1 counters on it when it dies, that potential will embrace these as properly. This might consequence within the Fractal token dying.
  • If sufficient -1/-1 counters are placed on Ambitious Augmenter on the identical time to make its toughness 0 or much less, its second potential will see all of the +1/+1 counters it had when it died in addition to the -1/-1 counters it had, and an equal quantity of every of these varieties of counters (plus another relevant counters) might be put onto the Fractal token.
  • If a couple of token is created by Ambitious Augmenter’s final potential (as a result of of the impact of a card like Anointed Procession, for instance), put Ambitious Augmenter’s counters on every of these tokens.

0106_MTGSOS_Main: Ancestral Anger

Ancestral Anger
{R}
Sorcery
Target creature positive aspects trample and will get +X/+0 till finish of flip, the place X is 1 plus the quantity of playing cards named Ancestral Anger in your graveyard.
Draw a card.

  • Ancestral Anger is not put into your graveyard till after it finishes resolving, so it does not depend itself for its personal impact.

0172_MTGSOS_Main: Applied Geometry

Applied Geometry
{2}{G}{U}
Sorcery
Create a token that is a duplicate of goal non-Aura everlasting you management, besides it is a 0/0 Fractal creature along with its different varieties. Put six +1/+1 counters on it.

  • The token created by Applied Geometry copies precisely what was printed on the unique everlasting and nothing else, with the listed exception (except that everlasting is copying one thing else or is a token; see under). It does not copy whether or not that everlasting is tapped or untapped, whether or not it has any counters on it or Auras and Equipment hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, or so on. If it’s a Vehicle, it isn’t crewed. If it’s an Equipment, it isn’t hooked up to any creature.
  • If the copied everlasting is a token, the token that is created copies the unique traits of that token as acknowledged by the impact that created the token, with the listed exception.
  • If the copied everlasting is copying one thing else, then the token enters as no matter that everlasting copied, with the listed exception.
  • Any enters skills of the copied everlasting will set off when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” skills of the copied everlasting will even work.

0107_MTGSOS_Main: Archaic’s Agony

Archaic’s Agony
{4}{R}
Sorcery
Converge — Archaic’s Agony offers X harm to focus on creature, the place X is the quantity of colours of mana spent to solid this spell. Exile playing cards from the highest of your library equal to the surplus harm dealt to that creature this manner. You might play these playing cards till the top of your subsequent flip.

  • Excess harm has been dealt to a creature if the harm dealt to it’s larger than deadly harm. Usually, this implies harm larger than its toughness, though harm already marked on the creature is taken under consideration.
  • In some uncommon circumstances, Archaic’s Agony might have deathtouch. Even 1 harm dealt to a creature from a supply with deathtouch is taken into account deadly harm, so any quantity larger than that can trigger extra harm to be dealt, even when the whole quantity of harm is not larger than the creature’s toughness.

0173_MTGSOS_Main: Ark of Hunger

Ark of Hunger
{2}{R}{W}
Artifact
Whenever a number of playing cards go away your graveyard, this artifact offers 1 harm to every opponent and also you achieve 1 life.
{T}: Mill a card. You might play that card this flip.

  • If a number of playing cards go away your graveyard on the identical time, Ark of Hunger’s first potential will set off solely as soon as.
  • If a couple of card is milled by Ark of Hunger’s final potential (as a result of of the impact of Bruvac the Grandiloquent’s potential, for instance), chances are you’ll play any of the milled playing cards that flip.

0074_MTGSOS_Main: Arnyn, Deathbloom Botanist

Arnyn, Deathbloom Botanist
{2}{B}
Legendary Creature — Vampire Druid
2/2
Deathtouch
Whenever a creature you management with energy or toughness 1 or much less dies, goal opponent loses 2 life and also you achieve 2 life.

  • Arnyn’s final potential cares concerning the energy or toughness of a creature that died because it final existed on the battlefield. It does not matter what its energy or toughness is in another zone.

0174_MTGSOS_Main: Aziza, Mage Tower Captain

Aziza, Mage Tower Captain
{R}{W}
Legendary Creature — Djinn Sorcerer
2/2
Whenever you solid an instantaneous or sorcery spell, chances are you’ll faucet three untapped creatures you management. If you do, copy that spell. You might select new targets for the copy.

  • Aziza’s potential and the copy it creates each resolve earlier than the spell that brought about the power to set off. They resolve even when the spell is countered earlier than the copy is created.
  • The copy is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.
  • If the spell that is copied is modal (that’s, it says “Choose one —” or the like), the copy can have the identical mode or modes. You cannot select completely different ones.
  • If the copied spell divides harm or distributes counters amongst a quantity of targets, the division and quantity of targets cannot be modified. If you select new targets, it’s essential to select the identical quantity of targets.
  • If the spell that is copied has an X whose worth was decided because it was solid, the copy has the identical worth of X.
  • You cannot select to pay any extra prices for a copied spell. However, results primarily based on any extra prices that had been paid for the unique spell are copied as if those self same prices had been paid for the copy too.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.
  • Any decisions made when the spell resolves will not have been made but when it is copied. Any such decisions might be made individually when the copy resolves.
  • The copy can have the identical targets because the spell it is copying except you select new ones. You might change any quantity of the targets, together with all of them or none of them. If, for one of the targets, you may’t select a brand new authorized goal, then it stays unchanged (even when the present goal is against the law).

0038_MTGSOS_Main: Banishing Betrayal

Banishing Betrayal
{1}{U}
Instant
Return goal nonland everlasting to its proprietor’s hand. Surveil 1. (Look on the high card of your library. You might put it into your graveyard.)

  • If the goal everlasting is an unlawful goal when Banishing Betrayal tries to resolve, it will not resolve and none of its results will occur. You will not surveil.

0175_MTGSOS_Main: Berta, Wise Extrapolator

Berta, Wise Extrapolator
{2}{G}{U}
Legendary Creature — Frog Druid
1/4
Increment (Whenever you solid a spell, if the quantity of mana you spent is larger than this creature’s energy or toughness, put a +1/+1 counter on this creature.)
Whenever a number of +1/+1 counters are placed on Berta, add one mana of any shade.
{X}, {T}: Create a 0/0 inexperienced and blue Fractal creature token and put X +1/+1 counters on it.

  • Berta’s second potential is not a mana potential. It makes use of the stack and might be responded to.

0247_MTGSOS_Main: Biblioplex Tomekeeper

Biblioplex Tomekeeper
{4}
Artifact Creature — Construct
3/4
When this creature enters, select as much as one —
• Target creature turns into ready. (Only creatures with put together spells can turn into ready.)
• Target creature turns into unprepared.

  • The first mode of Biblioplex Tomekeeper’s final potential will not have any impact on a creature that has no put together spell or is already ready. Similarly, the second mode will not have any impact on a creature that is not already ready.

0176_MTGSOS_Main: Blech, Loafing Pest

Blech, Loafing Pest
{1}{B}{G}
Legendary Creature — Pest
3/4
Whenever you achieve life, put a +1/+1 counter on every Pest, Bat, Insect, Snake, and Spider you management.

  • A creature with a couple of of the listed varieties will nonetheless get just one +1/+1 counter when Blech’s potential resolves.

0178_MTGSOS_Main: Borrowed Knowledge

Borrowed Knowledge
{2}{R}{W}
Sorcery
Choose one —
• Discard your hand, then draw playing cards equal to the quantity of playing cards in goal opponent’s hand.
• Discard your hand, then draw playing cards equal to the quantity of playing cards discarded this manner.

  • If the primary mode of Borrowed Knowledge was chosen however the goal is against the law when Borrowed Knowledge tries to resolve, it will not resolve and none of its results will occur. You will not discard your hand or draw any playing cards.

0039_MTGSOS_Main: Brush Off

Brush Off
{2}{U}{U}
Instant
This spell prices {1}{U} much less to solid if it targets an instantaneous or sorcery spell.
Counter goal spell.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Brush Off’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0179_MTGSOS_Main: Cauldron of Essence

Cauldron of Essence
{1}{B}{G}
Artifact
Whenever a creature you management dies, every opponent loses 1 life and also you achieve 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return goal creature card out of your graveyard to the battlefield. Activate solely as a sorcery.

  • If a number of creatures you management die on the identical time that Cauldron of Essence leaves the battlefield, its first potential triggers as soon as for every of these creatures.
  • Because targets are chosen earlier than prices are paid, the goal of Cauldron of Essence’s final potential cannot be the creature sacrificed to pay its price.

0111_MTGSOS_Main: Choreographed Sparks

Choreographed Sparks
{R}{R}
Instant
This spell cannot be copied.
Choose one or each —
• Copy goal instantaneous or sorcery spell you management. You might select new targets for the copy.
• Copy goal creature spell you management. The copy positive aspects haste and “At the beginning of the end step, sacrifice this token.”

  • Choreographed Sparks has obtained a minor replace to take away the misguided phrase “next” from its second mode. Its up to date Oracle textual content seems above.
  • The copy is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.
  • If the spell that is copied has an X whose worth was decided because it was solid, the copy has the identical worth of X.
  • If the spell that is copied is modal (that’s, it says “Choose one —” or the like), the copy can have the identical mode or modes. You cannot select completely different ones.
  • If the copied spell divides harm or distributes counters amongst a quantity of targets, the division and quantity of targets cannot be modified. If you select new targets, it’s essential to select the identical quantity of targets.
  • You cannot select to pay any extra prices for a copied spell. However, results primarily based on any extra prices that had been paid for the unique spell are copied as if those self same prices had been paid for the copy too.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.
  • Any decisions made when the spell resolves will not have been made but when it is copied. Any such decisions might be made individually when the copy resolves.
  • The copy can have the identical targets because the spell it is copying except you select new ones. You might change any quantity of the targets, together with all of them or none of them. If, for one of the targets, you may’t select a brand new authorized goal, then it stays unchanged (even when the present goal is against the law).
  • A resolving copy of a everlasting spell turns into a token. That token is not “created” and will not work together with skills that care about tokens being created.

0180_MTGSOS_Main: Colorstorm Stallion

Colorstorm Stallion
{1}{U}{R}
Creature — Elemental Horse
3/3
Ward {1}, haste
Opus — Whenever you solid an instantaneous or sorcery spell, this creature will get +1/+1 till finish of flip. If 5 or extra mana was spent to solid that spell, create a token that is a duplicate of this creature.

  • The token copy can have Colorstorm Stallion’s potential and can be capable of create copies of itself.
  • The token does not copy whether or not Colorstorm Stallion is tapped or untapped, whether or not it has any counters on it or Auras hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, and so forth.
  • In the bizarre case the place Colorstorm Stallion turns into a duplicate of one thing else whereas its triggered potential is on the stack however earlier than it resolves, the token will enter as a duplicate of no matter Colorstorm Stallion is copying.

0181_MTGSOS_Main: Colossus of the Blood Age

Colossus of the Blood Age
{4}{R}{W}
Artifact Creature — Construct
6/6
When this creature enters, it offers 3 harm to every opponent and also you achieve 3 life.
When this creature dies, discard any quantity of playing cards, then draw that many playing cards plus one.

  • You select what number of playing cards to discard as Colossus of the Blood Age’s final potential resolves. You might select to discard no playing cards and simply draw a card.

0182_MTGSOS_Main: Conciliator’s Duelist

Conciliator’s Duelist
{W}{W}{B}{B}
Creature — Kor Warlock
4/3
When this creature enters, draw a card. Each participant loses 1 life.
Repartee — Whenever you solid an instantaneous or sorcery spell that targets a creature, exile as much as one goal creature. Return that card to the battlefield beneath its proprietor’s management originally of the subsequent finish step.

  • Auras hooked up to the exiled creature might be put into their homeowners’ graveyards. Equipment hooked up to the exiled creature will turn into unattached and stay on the battlefield. Any counters on the exiled creature will stop to exist. Once the exiled everlasting returns, it is thought-about a brand new object with no relation to the article that it was.

0001_MTGSOS_Main: The Dawning Archaic

The Dawning Archaic
{10}
Legendary Creature — Avatar
7/7
This spell prices {1} much less to solid for every instantaneous and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic assaults, chances are you’ll solid goal instantaneous or sorcery card out of your graveyard with out paying its mana price. If that spell can be put into your graveyard, exile it as a substitute.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of The Dawning Archaic’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.
  • If the goal of The Dawning Archaic’s final potential has {X} in its mana price, it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • You solid the spell whereas The Dawning Archaic’s final potential is resolving and nonetheless on the stack. You cannot wait to solid it later within the flip. Timing restrictions primarily based on the cardboard’s varieties are ignored. If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the spell has any necessary extra prices, it’s essential to pay these to solid the spell.

0009_MTGSOS_Main: Daydream

Daydream
{W}
Sorcery
Exile goal creature you management, then return that card to the battlefield beneath its proprietor’s management with a +1/+1 counter on it.
Flashback {2}{W} (You might solid this card out of your graveyard for its flashback price. Then exile it.)

  • Auras hooked up to the exiled everlasting might be put into their homeowners’ graveyards. Equipment hooked up to the exiled everlasting will turn into unattached and stay on the battlefield. Any counters on the exiled everlasting will stop to exist. Once the exiled everlasting returns, it is thought-about a brand new object with no relation to the article that it was.

0248_MTGSOS_Main: Diary of Dreams

Diary of Dreams
{2}
Artifact — Book
Whenever you solid an instantaneous or sorcery spell, put a web page counter on this artifact.
{5}, {T}: Draw a card. This potential prices {1} much less to activate for every web page counter on this artifact.

  • Book is a brand new artifact sort with no inherent guidelines which means.

0044_MTGSOS_Main: Echocasting Symposium

Echocasting Symposium
{4}{U}{U}
Sorcery — Lesson
Target participant creates a token that is a duplicate of goal creature you management.
Paradigm (Then exile this spell. After you first resolve a spell with this title, chances are you’ll solid a duplicate of it from exile with out paying its mana price originally of every of your first essential phases.)

  • The token created by Echocasting Symposium copies precisely what was printed on the unique creature and nothing else (except that creature is copying one thing else or is a token; see under). It does not copy whether or not that creature is tapped or untapped, whether or not it has any counters on it or Auras and Equipment hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, or so on. If it’s a Vehicle, it isn’t crewed.
  • If the copied everlasting is a token, the token that is created copies the unique traits of that token as acknowledged by the impact that created the token.
  • If the copied everlasting is copying one thing else, then the token enters as no matter that everlasting copied.
  • Any enters skills of the copied creature will set off when the token enters. Any “as [this creature] enters” or “[this creature] enters with” skills of the copied everlasting will even work.

0185_MTGSOS_Main: Elemental Mascot

Elemental Mascot
{1}{U}{R}
Creature — Elemental Bird
1/4
Flying, vigilance
Opus — Whenever you solid an instantaneous or sorcery spell, this creature will get +1/+0 till finish of flip. If 5 or extra mana was spent to solid that spell, exile the highest card of your library. You might play that card till the top of your subsequent flip.

  • You pay all prices and observe all timing guidelines for playing cards performed this manner. For instance, if the exiled card is a land card, chances are you’ll play it solely throughout your essential part whereas the stack is empty and solely when you have an obtainable land play remaining.

0186_MTGSOS_Main: Embrace the Paradox

Embrace the Paradox
{3}{G}{U}
Instant
Draw three playing cards. You might put a land card out of your hand onto the battlefield tapped.

  • Putting a land card onto the battlefield with Embrace the Paradox does not depend as enjoying a land. You can put a land card onto the battlefield this manner even if you happen to’ve already performed a land for the flip.

0145_MTGSOS_Main: Emeritus of Abundance

Emeritus of Abundance
{2}{G}
Creature — Elf Druid
3/4
Vigilance
This creature enters ready.
Whenever this creature assaults, if you happen to management eight or extra lands, this creature turns into ready.
//Prep//
Regrowth
{1}{G}
Sorcery
Return goal card out of your graveyard to your hand.

  • Emeritus of Abundance’s final potential checks in the meanwhile it could set off to see if you happen to management eight or extra lands. If you do not, the power will not set off in any respect. It’s not potential to place lands onto the battlefield throughout your declare attackers step in time to have the power set off. If it does set off, the power will test once more because it tries to resolve. If you do not management eight or extra lands at the moment, the power will not resolve and none of its results will occur.

0113_MTGSOS_Main: Emeritus of Conflict

Emeritus of Conflict
{1}{R}
Creature — Human Wizard
2/2
First strike
Whenever you solid your third spell every flip, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Lightning Bolt
{R}
Instant
Lightning Bolt offers 3 harm to any goal.

  • Emeritus of Conflict’s final potential will depend any spells you have solid this flip, which can embrace Emeritus of Conflict itself. It does not matter if the opposite spells resolved, did not resolve, had been countered, or are nonetheless on the stack. If Emeritus of Conflict was the second spell you solid this flip, the subsequent spell you solid this flip is your third spell. If Emeritus of Conflict is your third spell in a flip, it is not on the battlefield for its triggered potential to set off, and it’ll not set off for additional spells solid after it that flip.
  • Emeritus of Conflict’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving.
  • Since Emeritus of Conflict will cease being ready as quickly because the copy of Lightning Bolt is solid, casting that replicate of Lightning Bolt as your third spell in a flip will lead to Emeritus of Conflict changing into ready once more when its final potential resolves.

0080_MTGSOS_Main: Emeritus of Woe

Emeritus of Woe
{3}{B}
Creature — Vampire Warlock
5/4
This creature enters ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
At the start of your finish step, if two or extra creatures died this flip, this creature turns into ready.
//Prep//
Demonic Tutor
{1}{B}
Sorcery
Search your library for a card, put that card into your hand, then shuffle.

  • Emeritus of Woe’s final potential will test as your finish step begins to see if two or extra creatures have died this flip. If they have not, the power will not set off in any respect. It’s not potential to trigger creatures to die throughout your finish step in time to have the power set off.

0146_MTGSOS_Main: Emil, Vastlands Roamer

Emil, Vastlands Roamer
{2}{G}
Legendary Creature — Elf Druid
3/3
Creatures you management with +1/+1 counters on them have trample.
{4}{G}, {T}: Create a 0/0 inexperienced and blue Fractal creature token. Put X +1/+1 counters on it, the place X is the quantity of in another way named lands you management.

  • To decide the quantity of in another way named lands you management, depend every land you management as soon as, however provided that its English title is not precisely the identical as one other land you have already counted this manner.

0081_MTGSOS_Main: End of the Hunt

End of the Hunt
{1}{B}
Sorcery
Target opponent exiles a creature or planeswalker they management with the best mana worth amongst creatures and planeswalkers they management.

  • If the goal opponent has a number of creatures and/or planeswalkers tied for the best mana worth, that participant chooses which one to exile.

0014_MTGSOS_Main: Ennis, Debate Moderator

Ennis, Debate Moderator
{1}{W}
Legendary Creature — Human Cleric
1/1
When Ennis enters, exile as much as one different goal creature you management. Return that card to the battlefield beneath its proprietor’s management originally of the subsequent finish step.
At the start of your finish step, if a number of playing cards had been put into exile this flip, put a +1/+1 counter on Ennis.

  • Auras hooked up to the exiled creature might be put into their homeowners’ graveyards. Equipment hooked up to the exiled creature will turn into unattached and stay on the battlefield. Any counters on the exiled creature will stop to exist. Once the exiled everlasting returns, it is thought-about a brand new object with no relation to the article that it was.
  • Since copies of put together spells aren’t playing cards, they will not depend for Ennis’s final potential.

0015_MTGSOS_Main: Erode

Erode
{W}
Instant
Destroy goal creature or planeswalker. Its controller might search their library for a primary land card, put it onto the battlefield tapped, then shuffle.

  • If the goal is against the law as Erode tries to resolve, it will not resolve and none of its results will occur. No participant will search their library.

0047_MTGSOS_Main: Essence Scatter

Essence Scatter
{1}{U}
Instant
Counter goal creature spell.

  • A “creature spell” is any spell with the cardboard sort creature, even when it has different varieties akin to artifact or enchantment.

0187_MTGSOS_Main: Essenceknit Scholar

Essenceknit Scholar
{B}{B/G}{G}
Creature — Dryad Warlock
3/1
When this creature enters, create a 1/1 black and inexperienced Pest creature token with “Whenever this token attacks, you gain 1 life.”
At the start of your finish step, if a creature died beneath your management this flip, draw a card.

  • Essenceknit Scholar’s final potential will test as your finish step begins to see if a creature died beneath your management this flip. If none did, the power will not set off in any respect. It’s not potential to trigger a creature to die throughout your finish step in time to have the power set off.

0188_MTGSOS_Main: Fix What’s Broken

Fix What’s Broken
{2}{W}{B}
Sorcery
As a further price to solid this spell, pay X life.
Return every artifact and creature card with mana worth X out of your graveyard to the battlefield.

  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.

0115_MTGSOS_Main: Flashback

Flashback
{R}
Instant
Target instantaneous or sorcery card in your graveyard positive aspects flashback till finish of flip. The flashback price is the same as its mana price. (You might solid that card out of your graveyard for its flashback price. Then exile it.)

  • If you solid an instantaneous or sorcery with in its mana price this manner, you continue to select the worth of X as half of casting the spell and pay that price.
  • If you solid a spell with flashback, you may’t pay any different prices. You will pay extra prices akin to kicker prices. If the spell has any necessary extra prices, it’s essential to pay these to solid the spell with flashback.
  • If a card has a number of cases of flashback, chances are you’ll select any of its flashback prices to pay.
  • If a card with no mana price positive aspects flashback, it has no flashback price. It cannot be solid this manner.

0083_MTGSOS_Main: Foolish Fate

Foolish Fate
{2}{B}
Instant
Destroy goal creature.
Infusion — If you gained life this flip, that creature’s controller loses 3 life.

  • If the goal creature is an unlawful goal as Foolish Fate tries to resolve, it will not resolve and none of its results will occur. No participant will lose life.

0050_MTGSOS_Main: Fractal Anomaly

Fractal Anomaly
{U}
Instant
Create a 0/0 inexperienced and blue Fractal creature token and put X +1/+1 counters on it, the place X is the quantity of playing cards you have drawn this flip.

  • The worth of X is calculated solely as soon as, as Fractal Anomaly resolves.

0190_MTGSOS_Main: Fractal Tender

Fractal Tender
{3}{G}{U}
Creature — Elf Wizard
3/3
Ward {2}
Increment (Whenever you solid a spell, if the quantity of mana you spent is larger than this creature’s energy or toughness, put a +1/+1 counter on this creature.)
At the start of every finish step, if you happen to put a counter on this creature this flip, create a 0/0 inexperienced and blue Fractal creature token and put three +1/+1 counters on it.

  • Fractal Tender’s final potential will test as every finish step begins to see if you happen to put a counter on Fractal Tender this flip. If you did not, the power will not set off in any respect. It’s not potential to place a counter on Fractal Tender throughout an finish step in time to have the power set off.

0116_MTGSOS_Main: Garrison Excavator

Garrison Excavator
{3}{R}
Creature — Orc Sorcerer
3/4
Menace (This creature cannot be blocked besides by two or extra creatures.)
Whenever a number of playing cards go away your graveyard, create a 2/2 crimson and white Spirit creature token.

  • If a number of playing cards go away your graveyard on the identical time, Garrison Excavator’s final potential will set off solely as soon as.

0191_MTGSOS_Main: Geometer’s Arthropod

Geometer’s Arthropod
{G}{U}
Creature — Fractal Crab
1/4
Whenever you solid a spell with {X} in its mana price, have a look at the highest X playing cards of your library. Put one of them into your hand and the remainder on the underside of your library in a random order.

  • Geometer’s Arthropod’s potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving. In that case, use the worth of X as that spell final existed on the stack to find out the worth of X for Geometer’s Arthropod’s potential.
  • In some uncommon circumstances, the worth of X for the spell on the stack could also be completely different than the worth that was chosen whenever you solid it. For instance, if you happen to management Unbound Flourishing (an enchantment with “Whenever you cast a permanent spell with a mana cost that contains , double the value of X.”) the worth of X might have been doubled. In these circumstances, use the worth of X because the spell exists on the stack on the time Geometer’s Arthropod’s potential resolves to find out the worth of X for Geometer’s Arthropod’s potential.

0150_MTGSOS_Main: Glorious Decay

Glorious Decay
{1}{G}
Instant
Choose one —
• Destroy goal artifact.
• Glorious Decay offers 4 harm to focus on creature with flying.
• Exile goal card from a graveyard. Draw a card.

  • If the final mode of Glorious Decay is chosen however the goal is against the law as Glorious Decay tries to resolve, it will not resolve and none of its results will occur. You will not draw a card.

0192_MTGSOS_Main: Grapple with Death

Grapple with Death
{1}{B}{G}
Sorcery
Destroy goal artifact or creature. You achieve 1 life.

  • If the goal is against the law as Grapple with Death tries to resolve, it will not resolve and none of its results will occur. You will not achieve life.

0085_MTGSOS_Main: Grave Researcher

Grave Researcher
{2}{B}
Creature — Troll Warlock
3/3
At the start of your maintenance, surveil 1. Then if there are three or extra creature playing cards in your graveyard, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Reanimate
{B}
Sorcery
Put goal creature card from a graveyard onto the battlefield beneath your management. You lose life equal to that card’s mana worth.

  • If a card in a graveyard has in its mana price, X is 0.
  • The quantity of life you lose as Reanimate resolves is decided by the mana worth of the cardboard in your graveyard, not the creature as soon as it is on the battlefield.
  • You lose life after the creature is already on the battlefield. Any skills it has that work together with loss of life, akin to that of Platinum Emperion, apply to that loss of life.
  • If any skills set off on the creature coming into the battlefield, these skills resolve after you lose life. If dropping life ends in you dropping the sport, these skills will not resolve.
  • In a multiplayer sport, if a participant leaves the sport, all playing cards that participant owns go away as properly. If you allow the sport, the creature you management from Reanimate is exiled.

0257_MTGSOS_Main: Great Hall of the Biblioplex

Great Hall of the Biblioplex
Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any shade. Spend this mana solely to solid an instantaneous or sorcery spell.
{5}: If this land is not a creature, it turns into a 2/4 Wizard creature with “Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.” It’s nonetheless a land.

  • If this land turns into a creature however you have not managed it repeatedly since your most up-to-date flip started, you will not be capable of activate its mana potential or assault with it that flip.

0017_MTGSOS_Main: Group Project

Group Project
{1}{W}
Sorcery
Create a 2/2 crimson and white Spirit creature token.
Flashback—Tap three untapped creatures you management. (You might solid this card out of your graveyard for its flashback price. Then exile it.)

  • You can faucet any untapped creatures you management to pay for Group Project’s flashback price, even ones you have not managed repeatedly for the reason that starting of your most up-to-date flip.

0193_MTGSOS_Main: Growth Curve

Growth Curve
{G}{U}
Sorcery
Put a +1/+1 counter heading in the right direction creature you management, then double the quantity of +1/+1 counters on that creature.

  • To double the quantity of +1/+1 counters on a creature, put a quantity of +1/+1 counters on it equal to the quantity it already has. Other results that work together with placing counters on it can work together with this impact accordingly.

0194_MTGSOS_Main: Hardened Academic

Hardened Academic
{R}{W}
Creature — Bird Cleric
2/1
Flying, haste
Discard a card: This creature positive aspects lifelink till finish of flip.
Whenever a number of playing cards go away your graveyard, put a +1/+1 counter heading in the right direction creature you management.

  • If a number of playing cards go away your graveyard on the identical time, Hardened Academic’s final potential will set off solely as soon as.

0052_MTGSOS_Main: Harmonized Trio

Harmonized Trio
{U}
Creature — Merfolk Bard Wizard
1/1
{T}, Tap two untapped creatures you management: This creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Brainstorm
{U}
Instant
Draw three playing cards, then put two playing cards out of your hand on high of your library in any order.

  • You can faucet any untapped creatures you management to pay the price of Harmonized Trio’s activated potential, even ones you have not managed repeatedly for the reason that starting of your most up-to-date flip.

0018_MTGSOS_Main: Harsh Annotation

Harsh Annotation
{1}{W}
Instant
Destroy goal creature. Its controller creates a 1/1 white and black Inkling creature token with flying.

  • If the goal creature is an unlawful goal as Harsh Annotation tries to resolve, it will not resolve and none of its results will occur. No participant will create an Inkling token.

0118_MTGSOS_Main: Heated Argument

Heated Argument
{4}{R}
Instant
Heated Argument offers 6 harm to focus on creature. You might exile a card out of your graveyard. If you do, Heated Argument additionally offers 2 harm to that creature’s controller.

  • If the goal creature is an unlawful goal as Heated Argument tries to resolve, it will not resolve and none of its results will occur. You will not be capable of exile any playing cards out of your graveyard, and no participant might be dealt harm.

0119_MTGSOS_Main: Impractical Joke

Impractical Joke
{R}
Sorcery
Damage cannot be prevented this flip. Impractical Joke offers 3 harm to as much as one goal creature or planeswalker.

  • You haven’t got to decide on a goal for Impractical Joke. However, if you happen to do and the goal is against the law as Impractical Joke tries to resolve, it will not resolve and none of its results will occur. Damage can nonetheless be prevented this flip.
  • Impractical Joke solely stops harm from being prevented by results that particularly use the phrase “prevent.”
  • Protection prevents harm, so safety skills might be unable to stop harm throughout a flip through which Impractical Joke has resolved. However, this would possibly not permit spells or skills to focus on permanents they would not ordinarily be capable of goal as a result of of safety, even when that spell or potential would deal harm to these permanents.

0120_MTGSOS_Main: Improvisation Capstone

Improvisation Capstone
{5}{R}{R}
Sorcery — Lesson
Exile playing cards from the highest of your library till you exile playing cards with whole mana worth 4 or larger. You might solid any quantity of spells from amongst them with out paying their mana prices.
Paradigm (Then exile this spell. After you first resolve a spell with this title, chances are you’ll solid a duplicate of it from exile with out paying its mana price originally of every of your first essential phases.)

  • If an exiled card has in its mana price, X is 0 for the aim of figuring out its mana worth and it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • You solid the spells whereas Improvisation Capstone is resolving and nonetheless on the stack. You cannot wait to solid them later within the flip. Timing restrictions primarily based on the playing cards’ varieties are ignored.
  • If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these to solid the spell.

0023_MTGSOS_Main: Joined Researchers

Joined Researchers
{1}{W}
Creature — Human Cleric Wizard
2/2
First strike
At the start of every finish step, if an opponent has extra playing cards in hand than you, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Secret Rendezvous
{1}{W}{W}
Sorcery
You and goal opponent every draw three playing cards.

  • Joined Researchers’s final potential will test as every finish step begins to see if an opponent has extra playing cards in hand than you. If none do, the power will not set off in any respect. It’s not potential to discard playing cards or trigger an opponent to attract playing cards throughout an finish step in time to have the power set off. If it does set off, the power will test once more because it tries to resolve. If no opponent has extra playing cards in hand than you at the moment, the power will not resolve and none of its results will occur.

0197_MTGSOS_Main: Killian’s Confidence

Killian’s Confidence
{W}{B}
Sorcery
Target creature will get +1/+1 till finish of flip. Draw a card.
Whenever a number of creatures you management deal fight harm to a participant, chances are you’ll pay {W/B}. If you do, return this card out of your graveyard to your hand.

  • If the goal creature is an unlawful goal as Killian’s Confidence tries to resolve, it will not resolve and none of its results will occur. You will not draw a card.

0198_MTGSOS_Main: Kirol, History Buff

Kirol, History Buff
{R}{W}
Legendary Creature — Vampire Cleric
2/3
Whenever a number of playing cards go away your graveyard, Kirol turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Pack a Punch
{1}{R}{W}
Sorcery
Mill a card. Put two +1/+1 counters heading in the right direction creature. It positive aspects trample till finish of flip.

  • If a number of playing cards go away your graveyard on the identical time, Kirol’s first potential will set off solely as soon as.

0200_MTGSOS_Main: Lorehold Charm

Lorehold Charm
{R}{W}
Instant
Choose one —
• Each opponent sacrifices a nontoken artifact of their alternative.
• Return goal artifact or creature card with mana worth 2 or much less out of your graveyard to the battlefield.
• Creatures you management get +1/+1 and achieve trample till finish of flip.

  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.

0201_MTGSOS_Main: Lorehold, the Historian

Lorehold, the Historian
{3}{R}{W}
Legendary Creature — Elder Dragon
5/5
Flying, haste
Each instantaneous and sorcery card in your hand has miracle {2}. (You might solid a card for its miracle price whenever you draw it if it is the primary card you drew this flip.)
At the start of every opponent’s maintenance, chances are you’ll discard a card. If you do, draw a card.

  • It’s vital to disclose a card with miracle earlier than it’s blended with the opposite playing cards in your hand.
  • You can reveal and solid a card with miracle on any flip, not simply your personal, if it is the primary card you have drawn that flip.
  • Multiple card attracts are all the time handled as a sequence of particular person card attracts. For instance, if you have not drawn any playing cards but throughout a flip and solid a spell that instructs you to attract three playing cards, you will draw them separately. Only the primary card drawn this manner could also be revealed and solid utilizing its miracle potential.
  • If an impact places a card into your hand with out utilizing the phrase “draw,” the cardboard wasn’t drawn.
  • You do not should reveal a drawn card with miracle if you happen to do not want to solid it at the moment.
  • You can solid a card for its miracle price solely because the miracle triggered potential resolves. If you do not need to solid it at the moment (or you may’t solid it, maybe as a result of there are not any authorized targets obtainable), you will not be capable of solid it later for the miracle price.
  • You solid the cardboard with miracle in the course of the decision of the triggered potential. Ignore any timing guidelines primarily based on the cardboard’s sort.
  • Miracle is an alternate price to solid the spell with miracle. It cannot be mixed with different different prices, akin to casting a spell “without paying its mana cost.” You might, nonetheless, pay extra prices, akin to kicker. If the spell has any necessary extra prices, these have to be paid to solid the spell.
  • To decide the whole price of a spell, begin with the mana price or different price (akin to a miracle price) you are paying, add any price will increase, then apply any price reductions. The mana worth of the spell stays unchanged, it doesn’t matter what the whole price to solid it was.
  • If the cardboard with miracle leaves your hand earlier than the triggered potential resolves, you will not be capable of solid it utilizing its miracle potential.
  • You nonetheless draw the cardboard whether or not you employ the miracle potential or not. Any potential that triggers everytime you draw a card, for instance, will set off. If you do not solid the cardboard utilizing its miracle potential, it can stay in your hand.

0153_MTGSOS_Main: Lumaret’s Favor

Lumaret’s Favor
{1}{G}
Instant
Infusion — When you solid this spell, copy it if you happen to gained life this flip. You might select new targets for the copy.
Target creature will get +2/+4 till finish of flip.

  • The infusion potential will set off whenever you solid Lumaret’s Favor regardless of whether or not you have gained life this flip. As that potential resolves, it can test to see if you happen to’ve gained life this flip. If you will have, Lumaret’s Favor might be copied as soon as.
  • The copy can have the identical goal as the unique spell except you select a brand new one. If the goal is against the law however you may’t select a brand new authorized goal, it stays unchanged.

0249_MTGSOS_Main: Mage Tower Referee

Mage Tower Referee
{2}
Artifact Creature — Construct
2/1
Whenever you solid a multicolored spell, put a +1/+1 counter on this creature.

  • Mage Tower Referee’s potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0123_MTGSOS_Main: Magmablood Archaic

Magmablood Archaic
{2/R}{2/R}{2/R}
Creature — Avatar
2/2
Trample, attain
Converge — This creature enters with a +1/+1 counter on it for every shade of mana spent to solid it.
Whenever you solid an instantaneous or sorcery spell, creatures you management get +1/+0 till finish of flip for every shade of mana spent to solid that spell.

  • Magmablood Archaic’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0057_MTGSOS_Main: Mana Sculpt

Mana Sculpt
{1}{U}{U}
Instant
Counter goal spell. If you management a Wizard, add an quantity of {C} equal to the quantity of mana spent to solid that spell originally of your subsequent essential part.

  • If the goal spell is an unlawful goal when Mana Sculpt tries to resolve, it will not resolve and none of its results will occur. You will not add mana originally of your subsequent essential part. If the goal is authorized however not countered (most likely as a result of an impact says that spell cannot be countered) and also you management a Wizard, you will nonetheless add mana.

0059_MTGSOS_Main: Matterbending Mage

Matterbending Mage
{2}{U}
Creature — Human Wizard
2/2
When this creature enters, return as much as one different goal creature to its proprietor’s hand.
Whenever you solid a spell with {X} in its mana price, this creature cannot be blocked this flip.

  • Matterbending Mage’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0124_MTGSOS_Main: Mica, Reader of Ruins

Mica, Reader of Ruins
{3}{R}
Legendary Creature — Human Artificer
4/4
Ward—Pay 3 life. (Whenever this creature turns into the goal of a spell or potential an opponent controls, counter it except that participant pays 3 life.)
Whenever you solid an instantaneous or sorcery spell, chances are you’ll sacrifice an artifact. If you do, copy that spell and chances are you’ll select new targets for the copy.

  • Mica’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • The copy is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.
  • If the spell that is copied is modal (that’s, it says “Choose one —” or the like), the copy can have the identical mode or modes. You cannot select completely different ones.
  • If the copied spell divides harm or distributes counters amongst a quantity of targets, the division and quantity of targets cannot be modified. If you select new targets, it’s essential to select the identical quantity of targets.
  • If the spell that is copied has an X whose worth was decided because it was solid, the copy has the identical worth of X.
  • You cannot select to pay any extra prices for a copied spell. However, results primarily based on any extra prices that had been paid for the unique spell are copied as if those self same prices had been paid for the copy too.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.
  • Any decisions made when the spell resolves will not have been made but when it is copied. Any such decisions might be made individually when the copy resolves.
  • The copy can have the identical targets because the spell it is copying except you select new ones. You might change any quantity of the targets, together with all of them or none of them. If, for one of the targets, you may’t select a brand new authorized goal, then it stays unchanged (even when the present goal is against the law).

0202_MTGSOS_Main: Mind into Matter

Mind into Matter
{X}{G}{U}
Sorcery
Draw X playing cards. Then chances are you’ll put a everlasting card with mana worth X or much less out of your hand onto the battlefield tapped.

  • If a card in your hand has in its mana price, X is 0 for the aim of figuring out its mana worth.

0204_MTGSOS_Main: Molten Note

Molten Note
{X}{R}{W}
Sorcery
Molten Note offers harm to focus on creature equal to the quantity of mana spent to solid this spell. Untap all creatures you management.
Flashback {6}{R}{W} (You might solid this card out of your graveyard for its flashback price. Then exile it.)

  • If the goal creature is an unlawful goal as Molten Note tries to resolve, it will not resolve and none of its results will occur. You will not untap any creatures.

0125_MTGSOS_Main: Molten-Core Maestro

Molten-Core Maestro
{1}{R}
Creature — Goblin Bard
2/2
Menace
Opus — Whenever you solid an instantaneous or sorcery spell, put a +1/+1 counter on this creature. If 5 or extra mana was spent to solid that spell, add an quantity of {R} equal to this creature’s energy.

  • Molten-Core Maestro’s final potential isn’t a mana potential. It makes use of the stack and might be responded to.

0205_MTGSOS_Main: Moment of Reckoning

Moment of Reckoning
{3}{W}{W}{B}{B}
Sorcery
Choose as much as 4. You might select the identical mode greater than as soon as.
• Destroy goal nonland everlasting.
• Return goal nonland everlasting card out of your graveyard to the battlefield.

  • You select the modes as you solid Moment of Reckoning. Once modes are chosen, they can not be modified.
  • No matter which mixture of modes you select, you all the time observe the directions within the order they’re written.
  • If the identical mode is chosen greater than as soon as, you select their relative order as you solid the spell. For instance, if you happen to select the second mode of Moment of Reckoning greater than as soon as, you select the relative order to return the goal nonland everlasting playing cards.
  • No participant can solid spells or activate skills in between the modes of a resolving spell. Any skills that set off will not be put onto the stack till a spell is finished resolving.
  • If Moment of Reckoning is copied, the impact that creates the copy will often help you select new targets, however you may’t select new modes.
  • If all targets for the chosen modes turn into unlawful earlier than Moment of Reckoning resolves, the spell will not resolve and none of its results will occur. If a minimum of one goal remains to be authorized, the spell will resolve however can have no impact on any unlawful targets.

0091_MTGSOS_Main: Moseo, Vein’s New Dean

Moseo, Vein’s New Dean
{2}{B}
Legendary Creature — Bird Skeleton Warlock
2/1
Flying
When Moseo enters, create a 1/1 black and inexperienced Pest creature token with “Whenever this token attacks, you gain 1 life.”
Infusion — At the start of your finish step, if you happen to gained life this flip, return as much as one goal creature card with mana worth X or much less out of your graveyard to the battlefield, the place X is the quantity of life you gained this flip.

  • Moseo’s final potential will test as your finish step begins to see if you happen to gained life this flip. If you did not, the power will not set off in any respect. It’s not potential to achieve life throughout your finish step in time to have the power set off.
  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.

0206_MTGSOS_Main: Nita, Forum Conciliator

Nita, Forum Conciliator
{1}{W}{B}
Legendary Creature — Human Advisor
2/3
Whenever you solid a spell you do not personal, put a +1/+1 counter on every creature you management.
{2}, Sacrifice one other creature: Exile goal instantaneous or sorcery card from an opponent’s graveyard. You might solid it this flip, and mana of any sort might be spent to solid that spell. If that spell can be put right into a graveyard, exile it as a substitute. Activate solely as a sorcery.

  • Nita’s first potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • You pay all prices and observe all timing guidelines for spells solid this manner. For instance, if the exiled card is a sorcery, chances are you’ll solid it solely throughout your essential part whereas the stack is empty.

0207_MTGSOS_Main: Old-Growth Educator

Old-Growth Educator
{2}{B}{G}
Creature — Treefolk Druid
4/4
Vigilance, attain
Infusion — When this creature enters, put two +1/+1 counters on it if you happen to gained life this flip.

  • The infusion potential will set off when Old-Growth Educator enters regardless of whether or not you have gained life this flip. As that potential resolves, it can test to see if you happen to’ve gained life this flip. If you will have, you will put two +1/+1 counters on Old-Growth Educator.

0156_MTGSOS_Main: Oracle’s Restoration

Oracle’s Restoration
{G}
Sorcery
Target creature you management will get +1/+1 till finish of flip. You draw a card and achieve 1 life.

  • If the goal creature is an unlawful goal as Oracle’s Restoration tries to resolve, it will not resolve and none of its results will occur. You will not draw a card or achieve 1 life.

0062_MTGSOS_Main: Orysa, Tide Choreographer

Orysa, Tide Choreographer
{4}{U}
Legendary Creature — Merfolk Bard
2/2
This spell prices {3} much less to solid if creatures you management have whole toughness 10 or larger.
When Orysa enters, draw two playing cards.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Orysa’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.
  • The first step of casting a spell is to maneuver it to the stack. If this causes the whole toughness of creatures you management to vary (maybe since you management a creature whose toughness is decided by the quantity of playing cards in your hand), that new toughness might be used to find out whether or not or not the price discount from Orysa’s first potential applies.
  • Once you establish the price to solid Orysa, chances are you’ll activate mana skills to pay that price. If the whole toughness of creatures you management adjustments whereas activating mana skills, the price to solid Orysa stays what you beforehand decided.

0024_MTGSOS_Main: Owlin Historian

Owlin Historian
{2}{W}
Creature — Bird Cleric
2/3
Flying
When this creature enters, surveil 1. (Look on the high card of your library. You might put it into your graveyard.)
Whenever a number of playing cards go away your graveyard, this creature will get +1/+1 till finish of flip.

  • If a number of playing cards go away your graveyard on the identical time, Owlin Historian’s final potential will set off solely as soon as.

0259_MTGSOS_Main: Petrified Hamlet

Petrified Hamlet
Land
When this land enters, select a land card title.
Activated skills of sources with the chosen title cannot be activated except they’re mana skills.
Lands with the chosen title have “{T}: Add {C}.”
{T}: Add {C}.

  • You can select the title of any land card. You cannot select the title of a token except it is also the title of a card.
  • If you title a card that has each a mana potential and one other activated potential, the mana potential might be activated however the different potential cannot be activated.
  • Activated skills comprise a colon. They’re usually written “[Cost]: [Effect].” Some key phrases are activated skills and can have colons of their reminder textual content. An activated mana potential is one which produces mana because it resolves, not one which prices mana to activate.

0126_MTGSOS_Main: Pigment Wrangler

Pigment Wrangler
{4}{R}
Creature — Orc Sorcerer
4/4
Flying
This creature enters ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Striking Palette
{R}
Sorcery
When you subsequent solid an instantaneous or sorcery spell this flip, copy that spell. You might select new targets for the copy.

  • After Striking Palette resolves, the subsequent instantaneous or sorcery spell you solid that flip might be copied whether or not or not it has targets.
  • The copy is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.
  • If the spell that is copied is modal (that’s, it says “Choose one —” or the like), the copy can have the identical mode or modes. You cannot select completely different ones.
  • If the copied spell divides harm or distributes counters amongst a quantity of targets, the division and quantity of targets cannot be modified. If you select new targets, it’s essential to select the identical quantity of targets.
  • If the spell that is copied has an X whose worth was decided because it was solid, the copy has the identical worth of X.
  • You cannot select to pay any extra prices for a copied spell. However, results primarily based on any extra prices that had been paid for the unique spell are copied as if those self same prices had been paid for the copy too.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.
  • Any decisions made when the spell resolves will not have been made but when it is copied. Any such decisions might be made individually when the copy resolves.
  • The copy can have the identical targets because the spell it is copying except you select new ones. You might change any quantity of the targets, together with all of them or none of them. If, for one of the targets, you may’t select a brand new authorized goal, then it stays unchanged (even when the present goal is against the law).

0092_MTGSOS_Main: Poisoner’s Apprentice

Poisoner’s Apprentice
{2}{B}
Creature — Orc Warlock
2/2
Infusion — When this creature enters, goal creature an opponent controls will get -4/-4 till finish of flip if you happen to gained life this flip.

  • The infusion potential will set off when Poisoner’s Apprentice enters regardless of whether or not you have gained life this flip, and you may select a goal. As that potential resolves, it can test to see if you happen to’ve gained life this flip. If you will have, the goal creature will get -4/-4 till finish of flip.

0210_MTGSOS_Main: Practiced Scrollsmith

Practiced Scrollsmith
{R}{R/W}{W}
Creature — Dwarf Cleric
3/2
First strike
When this creature enters, exile goal noncreature, nonland card out of your graveyard. Until the top of your subsequent flip, chances are you’ll solid that card.

  • You pay all prices and observe all timing guidelines for spells solid this manner. For instance, if the exiled card is a sorcery, chances are you’ll solid it solely throughout your essential part whereas the stack is empty.

0026_MTGSOS_Main: Primary Research

Primary Research
{4}{W}
Enchantment
When this enchantment enters, return goal nonland everlasting card with mana worth 3 or much less out of your graveyard to the battlefield.
At the start of your finish step, if a card left your graveyard this flip, draw a card.

  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.
  • Primary Research’s final potential will test as your finish step begins to see if any playing cards have left your graveyard this flip. If none did, the power will not set off in any respect. It’s not potential to take away playing cards out of your graveyard throughout your finish step in time to have the power set off.

0212_MTGSOS_Main: Prismari, the Inspiration

Prismari, the Inspiration
{5}{U}{R}
Legendary Creature — Elder Dragon
7/7
Flying
Ward—Pay 5 life.
Instant and sorcery spells you solid have storm. (Whenever you solid an instantaneous or sorcery spell, copy it for every spell solid earlier than it this flip. You might select new targets for the copies.)

  • The copies of instantaneous and sorcery spells you solid created by the storm potential are put instantly onto the stack. They aren’t solid and will not be counted by different spells with storm solid later within the flip.
  • Spells solid from zones apart from a participant’s hand and spells that had been countered or in any other case did not resolve are counted by the storm potential.
  • A replica of a spell might be countered like another spell, nevertheless it have to be countered individually. Countering a spell with storm will not have an effect on the copies.
  • If a spell has a number of cases of storm, every will set off individually.

0213_MTGSOS_Main: Proctor’s Gaze

Proctor’s Gaze
{2}{G}{U}
Instant
Return as much as one goal nonland everlasting to its proprietor’s hand. Search your library for a primary land card, put it onto the battlefield tapped, then shuffle.

  • You haven’t got to decide on a goal for Proctor’s Gaze. However, if you happen to do and the goal is against the law as Proctor’s Gaze tries to resolve, it will not resolve and none of its results will occur. You will not search your library.

0095_MTGSOS_Main: Pull from the Grave

Pull from the Grave
{2}{B}
Sorcery
Return as much as two goal creature playing cards out of your graveyard to your hand. You achieve 2 life.

  • You haven’t got to decide on any targets for Pull from the Grave. However, if you happen to do and all of the targets are unlawful as Pull from the Grave tries to resolve, it will not resolve and none of its results will occur. You will not achieve life.

0217_MTGSOS_Main: Quandrix Charm

Quandrix Charm
{G}{U}
Instant
Choose one —
• Counter goal spell except its controller pays {2}.
• Destroy goal enchantment.
• Target creature has base energy and toughness 5/5 till finish of flip.

  • The impact of Quandrix Charm’s final mode will overwrite any earlier results that set the creature’s energy and toughness to particular values. Effects that in any other case modify the goal creature’s energy and toughness will nonetheless apply irrespective of after they took impact. The identical is true for +1/+1 counters.

0218_MTGSOS_Main: Quandrix, the Proof

Quandrix, the Proof
{4}{G}{U}
Legendary Creature — Elder Dragon
6/6
Flying, trample
Cascade (When you solid this spell, exile playing cards from the highest of your library till you exile a nonland card that prices much less. You might solid it with out paying its mana price. Put the exiled playing cards on the underside in a random order.)
Instant and sorcery spells you solid out of your hand have cascade.

  • A spell’s mana worth is decided solely by its mana price. Ignore any different prices, extra prices, price will increase, or price reductions.
  • Cascade triggers whenever you solid the spell, which means that it resolves earlier than that spell. If you find yourself casting the exiled card, it can go on the stack above the spell with cascade.
  • When the cascade potential resolves, it’s essential to exile playing cards. The solely elective half of the power is whether or not or not you solid the final card exiled.
  • If a spell with cascade is countered, the cascade potential will nonetheless resolve usually.
  • You exile the playing cards face up. All gamers will be capable of see them.
  • If you solid a card “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these to solid the cardboard.
  • If the cardboard has in its mana price, it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • Not solely do you cease exiling playing cards if you happen to exile a nonland card with lesser mana worth than the spell with cascade, however the ensuing spell you solid should even have lesser mana worth.
  • The mana worth of a break up card is decided by the mixed mana price of its two halves. If cascade permits you to solid a break up card, chances are you’ll solid both half (so long as the ensuing spell would have lesser mana worth than the spell with cascade) however not each halves.

0097_MTGSOS_Main: Ral Zarek, Guest Lecturer

Ral Zarek, Guest Lecturer
{1}{B}{B}
Legendary Planeswalker — Ral
3
+1: Surveil 2.
−1: Any quantity of goal gamers every discard a card.
−2: Return goal creature card with mana worth 3 or much less out of your graveyard to the battlefield.
−7: Flip 5 cash. Target opponent skips their subsequent X turns, the place X is the quantity of cash that got here up heads.

  • When Ral Zarek’s second potential resolves, the subsequent goal participant in flip order (or, if it is a goal participant’s flip, that participant) chooses a card in hand with out revealing it, then one another goal participant in flip order (if any) does the identical. All chosen playing cards are then discarded on the identical time.
  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.

0028_MTGSOS_Main: Rapier Wit

Rapier Wit
{1}{W}
Instant
Tap goal creature. If it is your flip, put a stun counter on it. (If a everlasting with a stun counter would turn into untapped, take away one from it as a substitute.)
Draw a card.

  • If the goal creature is an unlawful goal as Rapier Wit tries to resolve, it will not resolve and none of its results will occur. You will not draw a card.

0221_MTGSOS_Main: Resonating Lute

Resonating Lute
{2}{U}{R}
Artifact
Lands you management have “{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells.”
{T}: Draw a card. Activate solely when you have seven or extra playing cards in your hand.

  • Once you have activated Resonating Lute’s final potential, it does not matter if the quantity of playing cards in your hand drops under seven. The potential will nonetheless resolve as regular.

0128_MTGSOS_Main: Rubble Rouser

Rubble Rouser
{2}{R}
Creature — Dwarf Sorcerer
1/4
When this creature enters, chances are you’ll discard a card. If you do, draw a card.
{T}, Exile a card out of your graveyard: Add {R}. When you do, this creature offers 1 harm to every opponent.

  • Rubble Rouser’s final potential is a mana potential. It does not use the stack and cannot be responded to.
  • When you activate Rubble Rouser’s mana potential, it will not deal harm to every opponent immediately. Instead, a second “reflexive” potential triggers everytime you activate that potential. If you activated the mana potential in the course of the course of of casting a spell or activating a capability or throughout a window to activate mana skills whenever you’re requested to pay a value in the course of the decision of one other spell or potential, that potential will not go on the stack till you are accomplished casting, activating, or resolving that spell or potential. Each participant might reply to that triggered potential as regular.

0066_MTGSOS_Main: Run Behind

Run Behind
{3}{U}
Instant
This spell prices {1} much less to solid if it targets an attacking creature.
Target creature’s proprietor places it on their alternative of the highest or backside of their library.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Run Behind’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0099_MTGSOS_Main: Scheming Silvertongue

Scheming Silvertongue
{1}{B}
Creature — Vampire Warlock
1/3
Flying, lifelink
At the start of your second essential part, if you happen to gained 2 or extra life this flip, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Sign in Blood
{B}{B}
Sorcery
Target participant attracts two playing cards and loses 2 life.

  • Scheming Silvertongue’s final potential will test as your second essential part begins to see if you happen to gained 2 or extra life this flip. If you did not, the power will not set off in any respect. It’s not potential to achieve life throughout your second essential part in time to have the power set off.

0224_MTGSOS_Main: Scolding Administrator

Scolding Administrator
{W}{B}
Creature — Dwarf Cleric
2/2
Menace (This creature cannot be blocked besides by two or extra creatures.)
Repartee — Whenever you solid an instantaneous or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
When this creature dies, if it had counters on it, put these counters on as much as one goal creature.

  • Scolding Administrator’s final potential places all counters that had been on Scolding Administrator onto the goal creature, not simply its +1/+1 counters.
  • Scolding Administrator’s final potential does not trigger you to maneuver counters from Scolding Administrator onto the goal creature. Rather, you set the identical quantity of every form of counter Scolding Administrator had when it died onto the goal creature.
  • In some uncommon circumstances, chances are you’ll find yourself placing the suitable counters on a couple of everlasting. For instance, if you happen to management The Ozolith (a card from the Ikoria: Lair of Behemoths set) when Scolding Administrator dies, you will put the suitable quantity of every form of counter onto each The Ozolith and the goal creature.
  • If Scolding Administrator has -1/-1 counters on it when it dies, that potential will embrace these as properly. This might consequence within the recipient of the counters dying.
  • If sufficient -1/-1 counters are placed on Scolding Administrator on the identical time to make its toughness 0 or much less, its final potential will see all of the +1/+1 counters it had when it died in addition to the -1/-1 counters it had, and an equal quantity of every of these varieties of counters (plus another relevant counters) might be put onto the goal creature.

0129_MTGSOS_Main: Seize the Spoils

Seize the Spoils
{2}{R}
Sorcery
As a further price to solid this spell, discard a card.
Draw two playing cards and create a Treasure token. (It’s an artifact with “{T}, Sacrifice this token: Add one mana of any color.”)

  • You should discard precisely one card to solid Seize the Spoils; you may’t solid it with out discarding a card, and you may’t discard extra playing cards.

0226_MTGSOS_Main: Silverquill, the Disputant

Silverquill, the Disputant
{2}{W}{B}
Legendary Creature — Elder Dragon
4/4
Flying, vigilance
Each instantaneous and sorcery spell you solid has casualty 1. (As you solid that spell, chances are you’ll sacrifice a creature with energy 1 or larger. When you do, copy the spell and chances are you’ll select new targets for the copy.)

  • Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater.” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.”
  • You might sacrifice just one creature to pay a spell’s casualty price, and also you copy the spell solely as soon as.
  • If you pay the casualty price of a spell, the copy will resolve earlier than the unique spell.
  • The copy of the spell is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.

0067_MTGSOS_Main: Skycoach Conductor

Skycoach Conductor
{2}{U}
Creature — Bird Pilot
2/3
Flash
Flying, vigilance
This creature enters ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
All Aboard
{U}
Instant
Exile goal non-Pilot creature you management, then return that card to the battlefield beneath its proprietor’s management.

  • Auras hooked up to the exiled creature might be put into their homeowners’ graveyards. Equipment hooked up to the exiled creature will turn into unattached and stay on the battlefield. Any counters on the exiled creature will stop to exist. Once the exiled everlasting returns, it is thought-about a brand new object with no relation to the article that it was.

0261_MTGSOS_Main: Skycoach Waypoint

Skycoach Waypoint
Land
{T}: Add {C}.
{3}, {T}: Target creature turns into ready. (Only creatures with put together spells can turn into ready.)

  • Skycoach Waypoint’s final potential will not have any impact on a creature that has no put together spell or is already ready.

0160_MTGSOS_Main: Slumbering Trudge

Slumbering Trudge
{X}{G}
Creature — Plant Beast
6/6
This creature enters with a quantity of stun counters on it equal to 3 minus X. If X is 2 or much less, it enters tapped.

  • Slumbering Trudge has obtained an replace to its guidelines textual content to make clear its operate. Its up to date Oracle textual content seems above.
  • If Slumbering Trudge enters the battlefield with out being solid, X is 0. The identical is true if an impact enables you to solid Slumbering Trudge with out paying its mana price.

0228_MTGSOS_Main: Social Snub

Social Snub
{1}{W}{B}
Sorcery
When you solid this spell whilst you management a creature, chances are you’ll copy this spell.
Each participant sacrifices a creature of their alternative. Each opponent loses 1 life and also you achieve 1 life.

  • First the participant whose flip it’s chooses which creature they are going to sacrifice, then one another participant in flip order does the identical. Players will know the alternatives of earlier gamers when making their decisions. Then all chosen creatures are sacrificed by their controllers concurrently.

0230_MTGSOS_Main: Spirit Mascot

Spirit Mascot
{R}{W}
Creature — Spirit Ox
2/2
Whenever a number of playing cards go away your graveyard, put a +1/+1 counter on this creature.

  • If a number of playing cards go away your graveyard on the identical time, Spirit Mascot’s potential will set off solely as soon as.

0234_MTGSOS_Main: Stirring Honormancer

Stirring Honormancer
{2}{W}{W/B}{B}
Creature — Rhino Bard
4/5
When this creature enters, have a look at the highest X playing cards of your library, the place X is the quantity of creatures you management. Put one of these playing cards into your hand and the remainder into your graveyard.

  • The worth of X is decided solely as soon as, as Stirring Honormancer’s triggered potential resolves.

0235_MTGSOS_Main: Stress Dream

Stress Dream
{3}{U}{R}
Instant
Stress Dream offers 5 harm to as much as one goal creature. Look on the high two playing cards of your library. Put one of these playing cards into your hand and the opposite on the underside of your library.

  • You haven’t got to decide on a goal for Stress Dream. However, if you happen to do and the goal creature is an unlawful goal as Stress Dream tries to resolve, it will not resolve and none of its results will occur. You will not have a look at any playing cards in your library.
  • If there is just one card in your library, you set it into your hand.

0236_MTGSOS_Main: Suspend Aggression

Suspend Aggression
{1}{R}{W}
Instant
Exile goal nonland everlasting and the highest card of your library. For every of these playing cards, its proprietor might play it till the top of their subsequent flip.

  • If the goal everlasting is an unlawful goal as Suspend Aggression tries to resolve, it will not resolve and none of its results will occur. No playing cards might be exiled.
  • Players pay all prices and observe all timing guidelines for playing cards performed this manner. For instance, if the cardboard exiled out of your library is a sorcery, chances are you’ll solid it solely throughout your essential part whereas the stack is empty.

0132_MTGSOS_Main: Tablet of Discovery

Tablet of Discovery
{2}{R}
Artifact
When this artifact enters, mill a card. You might play that card this flip. (To mill a card, put the highest card of your library into your graveyard.)
{T}: Add {R}.
{T}: Add {R}{R}. Spend this mana solely to solid instantaneous and sorcery spells.

  • If a couple of card is milled by Tablet of Discovery’s first potential (as a result of of the impact of Bruvac the Grandiloquent’s potential, for instance), chances are you’ll play any of the milled playing cards that flip.

0163_MTGSOS_Main: Tenured Concocter

Tenured Concocter
{4}{G}
Creature — Troll Druid
4/5
Vigilance
Whenever this creature turns into the goal of a spell or potential an opponent controls, chances are you’ll draw a card.
Infusion — This creature will get +2/+0 so long as you gained life this flip.

  • Tenured Concocter’s second potential resolves earlier than the spell or potential that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • If a spell or potential targets Tenured Concocter greater than as soon as, its second potential nonetheless triggers solely as soon as.

0069_MTGSOS_Main: Tester of the Tangential

Tester of the Tangential
{1}{U}
Creature — Djinn Wizard
1/1
Increment (Whenever you solid a spell, if the quantity of mana you spent is larger than this creature’s energy or toughness, put a +1/+1 counter on this creature.)
At the start of fight in your flip, chances are you’ll pay {X}. When you do, transfer X +1/+1 counters from this creature onto one other goal creature.

  • You do not select a goal for Tester of the Tangential’s final potential on the time it triggers. Instead, a second “reflexive” potential triggers everytime you pay this manner. You select a goal for that potential because it goes on the stack. Each participant might reply to this triggered potential as regular.
  • To transfer a counter from one creature to a different, the counter is faraway from the primary creature and put onto the second. Any skills that care a few counter being faraway from or positioned on a creature will apply.

0102_MTGSOS_Main: Tragedy Feaster

Tragedy Feaster
{2}{B}{B}
Creature — Demon
7/6
Trample
Ward—Discard a card.
Infusion — At the start of your finish step, sacrifice a everlasting except you gained life this flip.

  • Tragedy Feaster’s infusion potential will set off regardless of whether or not you have gained life this flip. As the power resolves, it can test to see if you happen to’ve gained life this flip. If you will have, you will not sacrifice a everlasting.

0239_MTGSOS_Main: Traumatic Critique

Traumatic Critique
{X}{U}{R}
Instant
Traumatic Critique offers X harm to any goal. Draw two playing cards, then discard a card.

  • If the goal is against the law as Traumatic Critique tries to resolve, it will not resolve and none of its results will occur. You will not draw or discard.

0136_MTGSOS_Main: Unsubtle Mockery

Unsubtle Mockery
{2}{R}
Instant
Unsubtle Mockery offers 4 harm to focus on creature. Surveil 1. (Look on the high card of your library. You might ptut it into your graveyard.)

  • If the goal creature is an unlawful goal as Unsubtle Mockery tries to resolve, it will not resolve and none of its results will occur. You will not surveil.

0241_MTGSOS_Main: Vicious Rivalry

Vicious Rivalry
{2}{B}{G}
Sorcery
As a further price to solid this spell, pay X life.
Destroy all artifacts and creatures with mana worth X or much less.

  • If a everlasting has in its mana price, X is 0 for the aim of figuring out its mana worth.

0242_MTGSOS_Main: Visionary’s Dance

Visionary’s Dance
{5}{U}{R}
Sorcery
Create two 3/3 blue and crimson Elemental creature tokens with flying.
{2}, Discard this card: Look on the high two playing cards of your library. Put one of them into your hand and the opposite into your graveyard.

  • If there is just one card in your library, you set it into your hand.

0168_MTGSOS_Main: Wildgrowth Archaic

Wildgrowth Archaic
{2/G}{2/G}
Creature — Avatar
0/0
Trample, attain
Converge — This creature enters with a +1/+1 counter on it for every shade of mana spent to solid it.
Whenever you solid a creature spell, that creature enters with X extra +1/+1 counters on it, the place X is the quantity of colours of mana spent to solid it.

  • For every of the hybrid mana symbols in Wildgrowth Archaic’s mana price, you may select to pay both {2} or {G}. If you select to pay {2}, you may nonetheless use inexperienced mana to pay for one or each of the generic mana in that price.

0243_MTGSOS_Main: Wilt within the Heat

Wilt within the Heat
{2}{R}{W}
Instant
This spell prices {2} much less to solid if a number of playing cards left your graveyard this flip.
Wilt within the Heat offers 5 harm to focus on creature. If that creature would die this flip, exile it as a substitute.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Wilt within the Heat’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0244_MTGSOS_Main: Witherbloom Charm

Witherbloom Charm
{B}{G}
Instant
Choose one —
• You might sacrifice a everlasting. If you do, draw two playing cards.
• You achieve 5 life.
• Destroy goal nonland everlasting with mana worth 2 or much less.

  • If a everlasting has in its mana price, X is 0 for the aim of figuring out its mana worth.

0245_MTGSOS_Main: Witherbloom, the Balancer

Witherbloom, the Balancer
{6}{B}{G}
Legendary Creature — Elder Dragon
5/5
Affinity for creatures (This spell prices {1} much less to solid for every creature you management.)
Flying, deathtouch
Instant and sorcery spells you solid have affinity for creatures.

  • Affinity for creatures means “This spell costs less to cast for each creature you control.”
  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions. The mana worth of the spell stays unchanged, it doesn’t matter what the whole price to solid it was.
  • If a spell has a number of cases of affinity, each applies. For instance, if you happen to one way or the other management two Witherbloom, the Balancers and no different creatures, every instantaneous and sorcery spell you solid will price {4} much less to solid.

0246_MTGSOS_Main: Zaffai and the Tempests

Zaffai and the Tempests
{5}{U}{R}
Legendary Creature — Human Bard Sorcerer
5/7
Once throughout every of your turns, chances are you’ll solid an instantaneous or sorcery spell out of your hand with out paying its mana price.

  • If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these to solid the spell.
  • If you solid a spell with in its mana price this manner, it’s essential to select 0 as the worth of X.

Secrets of Strixhaven Mystical Archive Card-Specific Notes

0025_MTGSOS_MysArch: Ad Nauseam

Ad Nauseam
{3}{B}{B}
Instant
Reveal the highest card of your library and put that card into your hand. You lose life equal to its mana worth. You might repeat this course of any quantity of occasions.

  • If a card in a participant’s library has {X} in its mana price, X is 0 for the aim of figuring out its mana worth.
  • Each time you set the revealed card into your hand and lose the suitable quantity of life, you determine whether or not to proceed by revealing one other card. You do not determine prematurely what number of playing cards to place into your hand this manner.
  • You might proceed to disclose playing cards with Ad Nauseam even when your life whole has been lowered to 0 or much less. If you proceed, you’ll proceed to lose life, dropping your life whole into unfavorable numbers. As quickly as you cease, you will lose the sport as a state-based motion.

0001_MTGSOS_MysArch: Akroma’s Will

Akroma’s Will
{3}{W}
Instant
Choose one. If you management a commander as you solid this spell, chances are you’ll select each as a substitute.
• Creatures you management achieve flying, vigilance, and double strike till finish of flip.
• Creatures you management achieve lifelink, indestructible, and safety from every shade till finish of flip.

  • Even although the cardboard is known as after a selected character, controlling any commander will fulfill its situation.
  • There’s no additional bonus if you happen to management a couple of commander.
  • The commander you management does not should be your commander.
  • Once you have introduced that you just’re casting a spell, gamers cannot take any actions till you have completed doing so. Notably, opponents cannot attempt to take away your commander to vary what number of modes chances are you’ll select.
  • Once you have chosen each modes for the spell, it does not matter whether or not you proceed to regulate a commander. This is true even if you happen to one way or the other not management a commander as you end casting the spell.

0002_MTGSOS_MysArch: Angel’s Grace

Angel’s Grace
{W}
Instant
Split second (As lengthy as this spell is on the stack, gamers cannot solid spells or activate skills that are not mana skills.)
You cannot lose the sport this flip and your opponents cannot win the sport this flip. Until finish of flip, harm that would cut back your life whole to lower than 1 reduces it to 1 as a substitute.

  • Angel’s Grace does not forestall harm. It solely adjustments the consequence of harm dealt to you. For instance, a 5/5 creature with lifelink that offers harm to you’ll nonetheless trigger its controller to achieve 5 life, even when that harm reduces your life whole from 3 to 1.
  • Angel’s Grace does not cease loss of life from results that say that you just lose life.
  • If you will have lower than 1 life, harm dealt to you reduces your life whole additional under 0 (as regular).
  • You cannot pay extra life than you will have, even if you happen to will not lose the sport.
  • In a Commander sport, fight harm you are dealt by a commander remains to be tracked, even when it does not change your life whole.
  • Players nonetheless get precedence whereas a card with break up second is on the stack; their choices are simply restricted to mana skills and sure particular actions.
  • Players might flip face-down creatures face up whereas a spell with break up second is on the stack.
  • Split second does not cease triggered skills from triggering. If one does, its controller places it on the stack and chooses targets for it, if any. Those skills will resolve as regular.
  • Casting a spell with break up second will not have an effect on spells and skills which can be already on the stack.
  • If the decision of a triggered potential includes casting a spell, that spell cannot be solid if a spell with break up second is on the stack.
  • After a spell with break up second resolves (or in any other case leaves the stack), gamers might once more solid spells and activate skills earlier than the subsequent object on the stack resolves.

0050_MTGSOS_MysArch: Berserk

Berserk
{G}
Instant
Cast this spell solely earlier than the fight harm step.
Target creature positive aspects trample and will get +X/+0 till finish of flip, the place X is its energy. At the start of the subsequent finish step, destroy that creature if it attacked this flip.

  • If the goal everlasting stops being a creature earlier than the subsequent finish step, it’s nonetheless destroyed when the delayed set off resolves.

0013_MTGSOS_MysArch: Brain Freeze

Brain Freeze
{1}{U}
Instant
Target participant mills three playing cards.
Storm (When you solid this spell, copy it for every spell solid earlier than it this flip. You might select new targets for the copies.)

  • The copies are put instantly onto the stack. They aren’t solid and will not be counted by different spells with storm solid later within the flip.
  • Spells solid from zones apart from a participant’s hand and spells that had been countered or in any other case did not resolve are counted by the storm potential.
  • A replica of a spell might be countered like another spell, nevertheless it have to be countered individually. Countering a spell with storm will not have an effect on the copies.
  • If a spell has a number of cases of storm, every will set off individually.
  • The triggered potential that creates the copies can itself be countered by something that may counter a triggered potential. If it’s countered, no copies might be put onto the stack.
  • You might select new targets for any of the copies. You could make completely different decisions for every copy.

0042_MTGSOS_MysArch: Crackle with Power

Crackle with Power
{X}{X}{X}{R}{R}
Sorcery
Crackle with Power offers 5 occasions X harm to every of as much as X targets.

  • If you select 1 for the worth of X, Crackle with Power will price to solid and deal 5 harm to a single goal. If you select 2 for the worth of X, it can price to solid and deal 10 harm to every of as much as two targets, and so forth.

0062_MTGSOS_MysArch: Culling Ritual

Culling Ritual
{2}{B}{G}
Sorcery
Destroy every nonland everlasting with mana worth 2 or much less. Add {B} or {G} for every everlasting destroyed this manner.

  • You can select so as to add both or for every everlasting destroyed. You aren’t restricted to 1 shade.

0014_MTGSOS_MysArch: Cyclonic Rift

Cyclonic Rift
{1}{U}
Instant
Return goal nonland everlasting you do not management to its proprietor’s hand.
Overload {6}{U} (You might solid this spell for its overload price. If you do, change “target” in its textual content to “each.”)

  • If you do not pay the overload price of a spell with overload, that spell can have a single goal. If you pay the overload price, the spell will not have any targets.
  • Because a spell with overload does not goal when its overload price is paid, it could have an effect on permanents with hexproof or with safety from the suitable shade.
  • To decide the whole price of a spell, begin with the mana price or different price you are paying (akin to an overload price), add any price will increase, then apply any price reductions. The mana worth of the spell stays unchanged, it doesn’t matter what the whole price to solid it was.
  • If you might be instructed to solid a spell with overload “without paying its mana cost,” you may’t select to pay its overload price as a substitute.

0015_MTGSOS_MysArch: Daze

Daze
{1}{U}
Instant
You might return an Island you management to its proprietor’s hand fairly than pay this spell’s mana price.
Counter goal spell except its controller pays {1}.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying (akin to the choice price of Daze), add any price will increase, then apply any price reductions. The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0063_MTGSOS_MysArch: Deflecting Palm

Deflecting Palm
{R}{W}
Instant
The subsequent time a supply of your alternative would deal harm to you this flip, forestall that harm. If harm is prevented this manner, Deflecting Palm offers that a lot harm to that supply’s controller.

  • Deflecting Palm does not goal any everlasting or participant. You select a supply of harm as Deflecting Palm resolves.
  • If a number of prevention and/or substitute results try to use to the identical harm, the participant who can be dealt harm chooses the order through which to use them.

0017_MTGSOS_MysArch: Disdainful Stroke

Disdainful Stroke
{1}{U}
Instant
Counter goal spell with mana worth 4 or larger.

  • If a spell has in its mana price, use the worth chosen for X when figuring out the spell’s mana worth.

0028_MTGSOS_MysArch: Dismember

Dismember
{1}{B/P}{B/P}
Instant
({B/P} might be paid with both {B} or 2 life.)
Target creature will get -5/-5 till finish of flip.

  • A Phyrexian mana image contributes 1 towards the mana worth of a card, even when life is paid for it. Specifically, Dismember’s mana worth is all the time 3.

0043_MTGSOS_MysArch: Empty the Warrens

Empty the Warrens
{3}{R}
Sorcery
Create two 1/1 crimson Goblin creature tokens.
Storm (When you solid this spell, copy it for every spell solid earlier than it this flip.)

  • The copies are put instantly onto the stack. They aren’t solid and will not be counted by different spells with storm solid later within the flip.
  • Spells solid from zones apart from a participant’s hand and spells that had been countered are counted by the storm potential.
  • A replica of a spell might be countered like another spell, nevertheless it have to be countered individually. Countering a spell with storm will not have an effect on the copies.
  • If a spell has a number of cases of storm, every will set off individually.
  • The triggered potential that creates the copies can itself be countered by something that may counter a triggered potential. If it’s countered, no copies might be put onto the stack.

0064_MTGSOS_MysArch: Expressive Iteration

Expressive Iteration
{U}{R}
Sorcery
Look on the high three playing cards of your library. Put one of them into your hand, put one of them on the underside of your library, and exile one of them. You might play the exiled card this flip.

  • If you select to play the exiled card this flip, it’s essential to nonetheless pay all prices and observe all timing restrictions required by that card. If it is a land, you may’t play it except you will have a land play obtainable.
  • If you do not play the exiled card, it stays exiled. It will not be obtainable to be performed on future turns.
  • If there are fewer than three playing cards in your library, observe the directions within the order given for any playing cards which can be there. For instance, if there are two playing cards in your library, you will put one of them into your hand and one of them on the underside of your library. You will not have the choice to exile both of them.

0029_MTGSOS_MysArch: Feed the Swarm

Feed the Swarm
{1}{B}
Sorcery
Destroy goal creature or enchantment an opponent controls. You lose life equal to that everlasting’s mana worth.

  • If the goal everlasting is an unlawful goal by the point Feed the Swarm tries to resolve, the spell does not resolve. You do not lose any life. If the goal is authorized however not destroyed (most probably as a result of it has indestructible), you do lose life.
  • The quantity of life you lose is decided by the everlasting’s mana worth because it final existed on the battlefield.
  • If a everlasting on the battlefield has in its mana price, X is 0 for the aim of figuring out its mana worth.

0018_MTGSOS_MysArch: Flusterstorm

Flusterstorm
{U}
Instant
Counter goal instantaneous or sorcery spell except its controller pays {1}.
Storm (When you solid this spell, copy it for every spell solid earlier than it this flip. You might select new targets for the copies.)

  • The copies are put instantly onto the stack. They aren’t solid and will not be counted by different spells with storm solid later within the flip.
  • Spells solid from zones apart from a participant’s hand and spells that had been countered or in any other case did not resolve are counted by the storm potential.
  • A replica of a spell might be countered like another spell, nevertheless it have to be countered individually. Countering a spell with storm will not have an effect on the copies.
  • If a spell has a number of cases of storm, every will set off individually.
  • The triggered potential that creates the copies can itself be countered by something that may counter a triggered potential. If it’s countered, no copies might be put onto the stack.
  • You might select new targets for any of the copies. You could make completely different decisions for every copy.

0019_MTGSOS_MysArch: Force of Will

Force of Will
{3}{U}{U}
Instant
You might pay 1 life and exile a blue card out of your hand fairly than pay this spell’s mana price.
Counter goal spell.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying (akin to the choice price of Force of Will), add any price will increase, then apply any price reductions. The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0053_MTGSOS_MysArch: Glimpse of Nature

Glimpse of Nature
{G}
Sorcery
Whenever you solid a creature spell this flip, draw a card.

  • The delayed triggered potential created by Glimpse of Nature resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0005_MTGSOS_MysArch: Helping Hand

Helping Hand
{W}
Sorcery
Return goal creature card with mana worth 3 or much less out of your graveyard to the battlefield tapped.

  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.

0044_MTGSOS_MysArch: Jeska’s Will

Jeska’s Will
{2}{R}
Sorcery
Choose one. If you management a commander as you solid this spell, chances are you’ll select each as a substitute.
• Add {R} for every card in goal opponent’s hand.
• Exile the highest three playing cards of your library. You might play them this flip.

  • Use the quantity of playing cards within the goal opponent’s hand as Jeska’s Will resolves to find out how a lot so as to add.
  • You pay all prices and observe all timing guidelines for playing cards performed with the permission from the final mode of Jeska’s Will. For instance, if one of the exiled playing cards is a land card, chances are you’ll play it solely throughout your essential part whereas the stack is empty and solely when you have an obtainable land play remaining.
  • Any of the exiled playing cards you do not play will stay exiled.
  • Even although the cardboard is known as after a selected character, controlling any commander will fulfill its situation.
  • There’s no additional bonus if you happen to management a couple of commander.
  • The commander you management does not should be your commander.
  • Once you have introduced that you just’re casting a spell, gamers cannot take any actions till you have completed doing so. Notably, opponents cannot attempt to take away your commander to vary what number of modes chances are you’ll select.
  • Once you have chosen each modes for the spell, it does not matter whether or not you proceed to regulate a commander. This is true even if you happen to one way or the other not management a commander as you end casting the spell.

0054_MTGSOS_MysArch: Knockout Maneuver

Knockout Maneuver
{2}{G}
Sorcery
Put a +1/+1 counter heading in the right direction creature you management, then it offers harm equal to its energy to focus on creature an opponent controls.

  • You cannot solid Knockout Maneuver except you select a creature you management and a creature an opponent controls as targets.
  • If both creature is an unlawful goal as Knockout Maneuver resolves, the creature you management will not deal harm. If the creature you management is an unlawful goal, you will not put a +1/+1 counter on it even when it is nonetheless on the battlefield.

0030_MTGSOS_MysArch: Living End

Living End
Sorcery
Suspend 3—{2}{B}{B}
Each participant exiles all creature playing cards from their graveyard, then sacrifices all creatures they management, then places all playing cards they exiled this manner onto the battlefield.

  • While Living End is resolving, first every participant exiles the creature playing cards from their graveyard on the identical time, then every participant sacrifices all creatures they management on the identical time, and at last every participant places their exiled playing cards onto the battlefield on the identical time.
  • “All cards they exiled this way” refers solely to the playing cards exiled within the first half of the impact. If a substitute impact (akin to that of Leyline of the Void) exiles any of the sacrificed creatures as a substitute of placing them into the graveyard, these playing cards aren’t returned to the battlefield.
  • A card with no mana price cannot be solid usually; you will want a approach to solid it for an alternate price or with out paying its mana price, akin to by suspending it.
  • If a card with no mana price is given an alternate price equal to its mana price (by Snapcaster Mage, for instance), that price can’t be paid and the cardboard can’t be solid this manner.
  • Suspend is a key phrase that represents three skills. The first is a static potential that permits you to exile the cardboard out of your hand with the desired quantity of time counters (the quantity earlier than the sprint) on it by paying its droop price (listed after the sprint). The second is a triggered potential that removes a time counter from the suspended card originally of every of your upkeeps. The third is a triggered potential that offers you the choice to solid the cardboard when the final time counter is eliminated. Note that if a card is exiled after which “gains suspend,” solely the 2 triggered skills are related.
  • If an impact refers to a “suspended card,” which means a card that (1) has droop, (2) is in exile, and (3) has a number of time counters on it.
  • If the primary triggered potential of droop (the one which removes time counters) is countered, no time counter is eliminated. The potential will set off once more originally of the cardboard’s proprietor’s subsequent maintenance.
  • When the final time counter is eliminated, the second triggered potential of droop (the one that allows you to solid the cardboard) triggers. It does not matter why the final time counter was eliminated or what impact eliminated it.
  • If the second triggered potential is countered, the cardboard cannot be solid. It stays exiled with no time counters on it, and it is not suspended.
  • As the second triggered potential of droop resolves, chances are you’ll solid the cardboard. Timing permissions primarily based on the cardboard’s sort are ignored. If you select to not (or cannot) solid the cardboard, it stays exiled with no time counters on it, and it is not suspended.
  • If you solid a card “without paying its mana cost,” akin to with droop, you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these if you wish to solid the cardboard.

0045_MTGSOS_MysArch: Monstrous Rage

Monstrous Rage
{R}
Instant
Target creature will get +2/+0 till finish of flip. Create a Monster Role token hooked up to it. (If you management one other Role on it, put that one into the graveyard. Enchanted creature will get +1/+1 and has trample.)

  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature potential.
  • If a everlasting has a couple of Role hooked up to it managed by the identical participant, every of these Roles besides the one with the latest timestamp is put into its proprietor’s graveyard. This is a state-based motion.
  • If two or extra Roles managed by the identical participant turn into hooked up to a everlasting on the identical time (maybe because of an impact akin to that of Doubling Season), that participant chooses which one to maintain and that are put into their homeowners’ graveyards.
  • A everlasting can have a number of Roles hooked up to it if each is managed by a unique participant.
  • Some spells and skills that create Role tokens require targets. If every goal chosen is an unlawful goal as that spell or potential tries to resolve, it will not resolve. The Role token will not be created.
  • In uncommon circumstances, a spell or potential would possibly try and create a Role token enchanting a everlasting that it could’t legally enchant (as a result of of a capability like safety from enchantments). In such circumstances, the Role token is not created.
  • Hexproof and shroud will not forestall a Role from changing into hooked up to a everlasting if the power creating that Role hooked up to that everlasting does not goal it.

0020_MTGSOS_MysArch: Pongify

Pongify
{U}
Instant
Destroy goal creature. It cannot be regenerated. Its controller creates a 3/3 inexperienced Ape creature token.

  • If the goal creature is an unlawful goal by the point Pongify tries to resolve, the spell will not resolve. No participant creates an Ape token. If the goal is authorized however not destroyed (most probably as a result of it has indestructible), its controller does create an Ape token.

0009_MTGSOS_MysArch: Reprieve

Reprieve
{1}{W}
Instant
Return goal spell to its proprietor’s hand.
Draw a card.

  • If a spell is returned to its proprietor’s hand, it is faraway from the stack and thus won’t resolve. The spell is not countered; it simply not exists. This works in opposition to a spell that may’t be countered.

0010_MTGSOS_MysArch: Requisition Raid

Requisition Raid
{W}
Sorcery
Spree (Choose a number of extra prices.)
+ {1} — Destroy goal artifact.
+ {1} — Destroy goal enchantment.
+ {1} — Put a +1/+1 counter on every creature goal participant controls.

  • Each extra price and related mode within the textual content field is preceded with a + indicator. These symbols don’t have any guidelines which means and serve solely to remind gamers that the listed prices are extra prices.
  • You should select a minimum of one of the listed modes and pay its related extra price as a way to solid a spell with spree.
  • You select the modes as you solid the spell with spree. Once modes are chosen, they can not be modified.
  • If a mode requires a goal, you may choose that mode provided that there is a authorized goal obtainable. Ignore the focusing on necessities for modes you do not select.
  • No matter which modes you select, you all the time observe the directions within the order they’re written.
  • You cannot select the identical mode greater than as soon as.
  • The mana worth of a spell with spree is decided solely by its mana price (within the higher proper nook of the cardboard). It does not matter which modes you select or which extra prices you pay, together with any extra prices imposed by different results.
  • No participant can solid spells or activate skills in between the modes of a resolving spell. Any skills that set off will not be put onto the stack till the spell is finished resolving.
  • If a spell with spree is copied, the impact that creates the copy might help you select new targets. You can’t select new modes.
  • If all targets for the chosen modes turn into unlawful earlier than a spell with spree resolves, the spell will not resolve and none of its results will occur. If a minimum of one goal remains to be authorized, the spell will resolve however can have no impact on any unlawful targets.
  • If an impact permits you to solid a spell with spree “without paying its mana cost,” it’s essential to nonetheless select a minimum of one mode and pay the related extra prices.

0047_MTGSOS_MysArch: Return the Favor

Return the Favor
{R}{R}
Instant
Spree (Choose a number of extra prices.)
+ {1} — Copy goal instantaneous spell, sorcery spell, activated potential, or triggered potential. You might select new targets for the copy.
+ {1} — Change the goal of goal spell or potential with a single goal.

  • Each extra price and related mode within the textual content field is preceded with a + indicator. These symbols don’t have any guidelines which means and serve solely to remind gamers that the listed prices are extra prices.
  • You should select a minimum of one of the listed modes and pay its related extra price as a way to solid a spell with spree.
  • You select the modes as you solid the spell with spree. Once modes are chosen, they can not be modified.
  • If a mode requires a goal, you may choose that mode provided that there is a authorized goal obtainable. Ignore the focusing on necessities for modes you do not select.
  • No matter which modes you select, you all the time observe the directions within the order they’re written.
  • You cannot select the identical mode greater than as soon as.
  • The mana worth of a spell with spree is decided solely by its mana price (within the higher proper nook of the cardboard). It does not matter which modes you select or which extra prices you pay, together with any extra prices imposed by different results.
  • No participant can solid spells or activate skills in between the modes of a resolving spell. Any skills that set off will not be put onto the stack till the spell is finished resolving.
  • If a spell with spree is copied, the impact that creates the copy might help you select new targets. You can’t select new modes.
  • If all targets for the chosen modes turn into unlawful earlier than a spell with spree resolves, the spell will not resolve and none of its results will occur. If a minimum of one goal remains to be authorized, the spell will resolve however can have no impact on any unlawful targets.
  • If an impact permits you to solid a spell with spree “without paying its mana cost,” it’s essential to nonetheless select a minimum of one mode and pay the related extra prices.

0011_MTGSOS_MysArch: Return to the Ranks

Return to the Ranks
{X}{W}{W}
Sorcery
Convoke (Your creatures might help solid this spell. Each creature you faucet whereas casting this spell pays for {1} or one mana of that creature’s shade.)
Return X goal creature playing cards with mana worth 2 or much less out of your graveyard to the battlefield.

  • You can faucet any untapped creature you management to convoke a spell, even one you have not managed repeatedly for the reason that starting of your most up-to-date flip.
  • Tapping an untapped creature that is attacking or blocking to convoke a spell will not trigger that creature to cease attacking or blocking.
  • When calculating a spell’s whole price, embrace any different prices, extra prices, or the rest that will increase or reduces the price to solid the spell. Convoke applies after the whole price is calculated. Convoke does not change a spell’s mana price or mana worth.
  • If a creature you management has a mana potential with in the price, activating that potential whereas casting a spell with convoke will consequence within the creature being tapped earlier than you pay the spell’s prices. You will not be capable of faucet it once more for convoke. Similarly, if you happen to sacrifice a creature to activate a mana potential whereas casting a spell with convoke, that creature will not be on the battlefield whenever you pay the spell’s prices, so you will not be capable of faucet it for convoke.
  • Because convoke is not an alternate price, it may be used at the side of different prices.
  • Tapping a multicolored creature utilizing convoke pays for or one mana of your alternative of any of that creature’s colours.
  • When utilizing convoke to solid a spell with in its mana price, first select the worth for X. That alternative, plus any price will increase or decreases, will decide the spell’s whole price. Then you may faucet creatures you management to assist pay that price. For instance, if you happen to solid Return to the Ranks and select X to be 3, the whole price is . If you faucet one white creature and two crimson creatures, you will should pay .

0056_MTGSOS_MysArch: Royal Treatment

Royal Treatment
{G}
Instant
Target creature you management positive aspects hexproof till finish of flip. Create a Royal Role token hooked up to that creature. (If you management one other Role on it, put that one into the graveyard. Enchanted creature will get +1/+1 and has ward {1}.)

  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature potential.
  • If a everlasting has a couple of Role hooked up to it managed by the identical participant, every of these Roles besides the one with the latest timestamp is put into its proprietor’s graveyard. This is a state-based motion.
  • If two or extra Roles managed by the identical participant turn into hooked up to a everlasting on the identical time (maybe because of an impact akin to that of Doubling Season), that participant chooses which one to maintain and that are put into their homeowners’ graveyards.
  • A everlasting can have a number of Roles hooked up to it if each is managed by a unique participant.
  • Some spells and skills that create Role tokens require targets. If every goal chosen is an unlawful goal as that spell or potential tries to resolve, it will not resolve. The Role token will not be created.
  • In uncommon circumstances, a spell or potential would possibly try and create a Role token enchanting a everlasting that it could’t legally enchant (as a result of of a capability like safety from enchantments). In such circumstances, the Role token is not created.
  • Hexproof and shroud will not forestall a Role from changing into hooked up to a everlasting if the power creating that Role hooked up to that everlasting does not goal it.

0057_MTGSOS_MysArch: Shamanic Revelation

Shamanic Revelation
{3}{G}{G}
Sorcery
Draw a card for every creature you management.
Ferocious — You achieve 4 life for every creature you management with energy 4 or larger.

  • After you draw playing cards whereas Shamanic Revelation is resolving, nothing else can occur earlier than you achieve the suitable quantity of life. Notably, skills that set off whenever you draw playing cards will not be put onto the stack till after you have gained life.

0022_MTGSOS_MysArch: Sleight of Hand

Sleight of Hand
{U}
Sorcery
Look on the high two playing cards of your library. Put one of them into your hand and the opposite on the underside of your library.

  • If there is just one card in your library, you set it into your hand.

0033_MTGSOS_MysArch: Smallpox

Smallpox
{B}{B}
Sorcery
Each participant loses 1 life, discards a card, sacrifices a creature of their alternative, then sacrifices a land of their alternative.

  • As Smallpox resolves, first every participant loses 1 life on the identical time. Next, every participant chooses a card in hand with out revealing it, then all of the playing cards are discarded on the identical time. Then beginning with the participant whose flip it’s and continuing in flip order, every participant chooses a creature, figuring out the alternatives made earlier than them. All of the creatures are sacrificed on the identical time. Finally, repeat this course of for lands.
  • Any skills that set off whereas Smallpox is resolving will wait to be put onto the stack till Smallpox is finished resolving.
  • Any skills of the lands sacrificed might modify or set off on the creatures being sacrificed and on the playing cards being discarded. Abilities of the creatures will not modify or set off on the lands being sacrificed, however might modify or set off on the playing cards being discarded.

0034_MTGSOS_MysArch: Stargaze

Stargaze
{X}{B}{B}
Sorcery
Look at twice X playing cards from the highest of your library. Put X playing cards from amongst them into your hand and the remainder into your graveyard. You lose X life.

  • If your library accommodates fewer than twice X playing cards, you will have a look at your complete library. You’ll nonetheless lose X life.
  • If your library accommodates fewer than X playing cards, you will put all of them into your hand. You cannot select to place any of them into your graveyard. You’ll nonetheless lose X life.

0024_MTGSOS_MysArch: Stock Up

Stock Up
{2}{U}
Sorcery
Look on the high 5 playing cards of your library. Put two of them into your hand and the remainder on the underside of your library in any order.

  • If there are two or fewer playing cards in your library, you set all of them into your hand.

0059_MTGSOS_MysArch: Triumph of the Hordes

Triumph of the Hordes
{2}{G}{G}
Sorcery
Until finish of flip, creatures you management get +1/+1 and achieve trample and infect. (Creatures with infect deal harm to creatures within the type of -1/-1 counters and to gamers within the type of poison counters.)

  • Damage {that a} creature with infect offers does not lead to harm being marked on a creature or a participant dropping life. Instead, it ends in that many -1/-1 counters being placed on that creature or that many poison counters being given to that participant. Damage dealt to planeswalkers nonetheless ends in that planeswalker dropping that many loyalty counters.
  • A participant who has ten or extra poison counters loses the sport. This is a state-based motion.
  • Infect’s impact applies to any harm, not simply fight harm.
  • The -1/-1 counters stay on the creature indefinitely. They’re not eliminated when the flip ends.
  • Damage from a supply with infect is harm in all respects. If the supply with infect additionally has lifelink, harm dealt by that supply additionally causes its controller to achieve that a lot life. Damage from a supply with infect might be prevented or redirected. Abilities that set off on harm being dealt will set off if a supply with infect offers harm, if acceptable.
  • If harm from a supply with infect that may be dealt to a participant is prevented, that participant does not get poison counters. If harm from a supply with infect that may be dealt to a creature is prevented, that creature does not get -1/-1 counters.
  • Multiple cases of infect are redundant.

0035_MTGSOS_MysArch: Vampiric Tutor

Vampiric Tutor
{B}
Instant
Search your library for a card, then shuffle and put that card on high. You lose 2 life.

  • The “shuffle and put the card on top” is a single motion. If an impact causes the highest card of the library to be face up, the second card down isn’t revealed.

0060_MTGSOS_MysArch: Veil of Summer

Veil of Summer
{G}
Instant
Draw a card if an opponent has solid a blue or black spell this flip. Spells you management cannot be countered this flip. You and permanents you management achieve hexproof from blue and from black till finish of flip.

  • Veil of Summer has no impact till it resolves. It might be countered.
  • If your opponents have solid a couple of blue or black spell, you continue to draw just one card as Veil of Summer resolves.
  • A spell or potential that counters spells can nonetheless goal your spells after Veil of Summer resolves. When that spell or potential resolves, your spell will not be countered, however any extra results of the countering spell or potential will nonetheless occur.

0012_MTGSOS_MysArch: Winds of Abandon

Winds of Abandon
{1}{W}
Sorcery
Exile goal creature you do not management. For every creature exiled this manner, its controller searches their library for a primary land card. Those gamers put these playing cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You might solid this spell for its overload price. If you do, change “target” in its textual content to “each.”)

  • If you do not pay the overload price of a spell with overload, that spell can have a single goal. If you pay the overload price, the spell will not have any targets.
  • Because a spell with overload does not goal when its overload price is paid, it could have an effect on permanents with hexproof or with safety from the suitable shade.
  • To decide the whole price of a spell, begin with the mana price or different price you are paying (akin to an overload price), add any price will increase, then apply any price reductions. The mana worth of the spell stays unchanged, it doesn’t matter what the whole price to solid it was.
  • If you might be instructed to solid a spell with overload “without paying its mana cost,” you may’t select to pay its overload price as a substitute.

Secrets of Strixhaven Special Guests Card-Specific Notes

0156_MTGSOS_SpecGues: Adrix and Nev, Twincasters

Adrix and Nev, Twincasters
{2}{G}{U}
Legendary Creature — Merfolk Wizard
2/2
Ward {2}
If a number of tokens can be created beneath your management, twice that many of these tokens are created as a substitute.

  • Everything that’s specified by the impact creating the unique token or tokens will even be true concerning the extra token or tokens created by Adrix and Nev’s substitute impact. For instance, if an impact tells you to create a token “tapped and attacking,” the extra tokens will even be tapped and attacking. Similarly, if an impact creates a token and places counters on it (akin to a Fractal token), the extra token will even get these counters.

0149_MTGSOS_SpecGues: Archaeomancer

Archaeomancer
{2}{U}{U}
Creature — Human Wizard
1/2
When this creature enters, return goal instantaneous or sorcery card out of your graveyard to your hand.

  • If an instantaneous or sorcery spell places Archaeomancer onto the battlefield, its potential can goal that card in your graveyard.

0150_MTGSOS_SpecGues: Archmage Emeritus

Archmage Emeritus
{2}{U}{U}
Creature — Human Wizard
2/2
Magecraft — Whenever you solid or copy an instantaneous or sorcery spell, draw a card.

  • Each magecraft potential has a unique impact, though all of them have the identical set off situation: everytime you solid or copy an instantaneous or sorcery spell.
  • If an impact creates a duplicate of an instantaneous or sorcery spell, this will even trigger the magecraft potential to set off.
  • If an impact creates a number of copies of an instantaneous or sorcery spell, magecraft skills set off as soon as for every copy created by the impact.
  • Some results instruct you to repeat an instantaneous or sorcery card in a zone apart from the stack. These copies don’t trigger magecraft skills to set off. However, many results that do that additionally help you solid the copy, and casting the copy will trigger magecraft skills to set off.
  • Archmage Emeritus’s potential doesn’t set off when the delayed triggered potential created by a spell with paradigm creates copies in exile originally of every of your first essential phases, nor does it set off whenever you create a duplicate of a creature’s put together spell in exile as that creature turns into ready. However, Archmage Emeritus’s potential will set off when these copies are solid from exile.

0157_MTGSOS_SpecGues: Codie, Vociferous Codex

Codie, Vociferous Codex
{3}
Legendary Artifact Creature — Book Construct
1/4
You cannot solid everlasting spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you subsequent solid a spell this flip, exile playing cards from the highest of your library till you exile an instantaneous or sorcery card with lesser mana worth. Until finish of flip, chances are you’ll solid that card with out paying its mana price. Put one another card exiled this manner on the underside of your library in a random order.

  • Book is an artifact sort, not a creature sort. It has no intrinsic guidelines which means.
  • A everlasting spell is an artifact, battle, creature, enchantment, or planeswalker spell. You should play lands and solid instantaneous and sorcery spells. Other results can nonetheless put permanents onto the battlefield.
  • While you management Codie (as a lot as anybody can actually “control” Codie), chances are you’ll solid any face of a modal double-faced card that is an instantaneous or sorcery face, even when the opposite face is a everlasting face.
  • Codie’s activated potential is a mana potential. It cannot be countered or responded to, and you may activate it whereas casting a spell. If you do, that spell is “the next spell” you solid this flip.
  • The delayed triggered potential created by Codie’s second potential will resolve earlier than the spell that brought about it to set off. That potential will resolve even when the spell is countered or in any other case does not resolve.
  • You exile the playing cards face up. All gamers will be capable of see them.
  • The final card exiled isn’t solid instantly. You might solid it till the top of the present flip. If you don’t solid it, that card will stay in exile.
  • If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these to solid the spell.
  • If the cardboard has in its mana price, it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • The mana worth of the spell that brought about the power to set off is decided solely by its mana price, it doesn’t matter what the whole price to solid the spell was.
  • The varieties and mana worth of a double-faced card in exile are decided by the traits of its entrance face. The mana worth of a break up card is the whole mana worth of each halves of the break up card added collectively.
  • If you exile your whole library with out exiling an instantaneous or sorcery card with a lesser mana worth, you’ll randomize the exiled playing cards and so they once more turn into your library, ending the impact. You won’t proceed to exile and shuffle your library perpetually.

0153_MTGSOS_SpecGues: Dualcaster Mage

Dualcaster Mage
{1}{R}{R}
Creature — Human Wizard
2/2
Flash
When this creature enters, copy goal instantaneous or sorcery spell. You might select new targets for the copy.

  • Dualcaster Mage’s triggered potential can goal (and replica) any instantaneous or sorcery spell, not only one with targets. It does not matter who controls it.
  • The copy is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.
  • If the spell that is copied is modal (that’s, it says “Choose one —” or the like), the copy can have the identical mode or modes. You cannot select completely different ones.
  • If the copied spell divides harm or distributes counters amongst a quantity of targets, the division and quantity of targets cannot be modified. If you select new targets, it’s essential to select the identical quantity of targets.
  • If the spell that is copied has an X whose worth was decided because it was solid, the copy has the identical worth of X.
  • You cannot select to pay any extra prices for a copied spell. However, results primarily based on any extra prices that had been paid for the unique spell are copied as if those self same prices had been paid for the copy too.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.
  • Any decisions made when the spell resolves will not have been made but when it is copied. Any such decisions might be made individually when the copy resolves.
  • The copy can have the identical targets because the spell it is copying except you select new ones. You might change any quantity of the targets, together with all of them or none of them. If, for one of the targets, you may’t select a brand new authorized goal, then it stays unchanged (even when the present goal is against the law).

0152_MTGSOS_SpecGues: Grim Haruspex

Grim Haruspex
{2}{B}
Creature — Human Wizard
3/2
Morph {B}
Whenever one other nontoken creature you management dies, draw a card.

  • A morph potential enables you to solid a card face down by paying {3}. It then additionally enables you to flip the face-down everlasting face up any time you will have precedence by paying its morph price.
  • The face-down spell has no mana price and has a mana worth of 0. When you solid a face-down spell, put it on the stack face down so no different participant is aware of what it’s, and pay {3} to solid it. This is an alternate price.
  • The creature spell is a 2/2 creature spell with no title, mana price, creature varieties, or skills. The ensuing creature is a 2/2 creature with no title, mana price, creature varieties, or skills. Each of them is colorless and has a mana worth of 0. Other results that apply to the spell or creature can nonetheless grant it any traits it does not have or change the traits it does have.
  • At any time, you may have a look at a face-down spell or everlasting you management. You cannot have a look at face-down spells or permanents you do not management except an impact instructs or permits you to take action.
  • Any time you will have precedence, chances are you’ll flip the face-down creature face up by revealing what its morph price is and paying that price. This is a particular motion. It does not use the stack and cannot be responded to. Only a face-down everlasting might be turned face up this manner; a face-down spell can’t.
  • If a face-down creature loses its skills, it could’t be turned face up as a result of it can not have a morph potential (or a morph price) as soon as face up.
  • Because the everlasting is on the battlefield each earlier than and after it is turned face up, turning a everlasting face up does not trigger any enters-the-battlefield skills to set off.
  • Because face-down creatures haven’t got a reputation, they can not have the identical title as another creature, even one other face-down creature.
  • A everlasting that turns face up or face down adjustments traits however is in any other case the identical everlasting. Spells and skills that had been focusing on that everlasting, in addition to Auras and Equipment that had been hooked up to the everlasting, aren’t affected except the brand new traits of the article change the legality of these targets or attachments.
  • Turning a everlasting face up or face down does not change whether or not that everlasting is tapped or untapped.
  • If a face-down spell leaves the stack and goes to any zone apart from the battlefield (if it was countered, for instance), it’s essential to reveal it. Similarly, if a face-down everlasting leaves the battlefield, it’s essential to reveal it. You should additionally reveal all face-down spells and permanents you management if you happen to go away the sport or if the sport ends.

0158_MTGSOS_SpecGues: Library of Leng

Library of Leng
{1}
Artifact
You don’t have any most hand dimension.
If an impact causes you to discard a card, discard it, however chances are you’ll put it on high of your library as a substitute of into your graveyard.

  • If a number of results modify your hand dimension, apply them in timestamp order. For instance, if you happen to put Null Profusion (an enchantment that claims your most hand dimension is 2) onto the battlefield after which put Library of Leng onto the battlefield, you will don’t have any most hand dimension. However, if these permanents entered within the reverse order, your most hand dimension can be two.

0154_MTGSOS_SpecGues: Magus of the Library

Magus of the Library
{G}{G}
Creature — Human Wizard
1/1
{T}: Add {C}.
{T}: Draw a card. Activate solely when you have precisely seven playing cards in hand.

  • Once you have activated Magus of the Library’s final potential, it does not matter if the quantity of playing cards in your hand adjustments. The potential will nonetheless resolve as regular.

0151_MTGSOS_SpecGues: Murmuring Mystic

Murmuring Mystic
{3}{U}
Creature — Human Wizard
1/5
Whenever you solid an instantaneous or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

  • Murmuring Mystic’s triggered potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0155_MTGSOS_SpecGues: Sylvan Library

Sylvan Library
{1}{G}
Enchantment
At the start of your draw step, chances are you’ll draw two extra playing cards. If you do, select two playing cards in your hand drawn this flip. For every of these playing cards, pay 4 life or put the cardboard on high of your library.

  • You all the time carry out your regular draw earlier than this potential. The regular draw happens earlier than something might be positioned on the stack throughout a participant’s draw step.
  • If you management different triggered skills that help you draw playing cards throughout your draw step, you may select to order Sylvan Library’s potential earlier than or after these skills. Triggered skills managed by different gamers will resolve earlier than triggered skills you management.
  • Any playing cards drawn previous to Sylvan Library’s potential resolving, together with in your maintenance or in response to Sylvan Library’s triggered potential, might be chosen to be put again utilizing this impact. Sylvan Library’s controller is accountable for retaining these playing cards distinguishable in hand, akin to by retaining them separate from playing cards that started the flip in hand.
  • If you management a couple of Sylvan Library, the triggered potential of every will resolve in sequence. You do not get to attract all of the playing cards without delay after which put all of them again without delay.
  • You can put again zero, one, or two playing cards.
  • If you select to attract two playing cards, then substitute a number of of these attracts with another impact, the remainder of Sylvan Library’s potential nonetheless occurs. If you have really drawn just one card that flip, it’s essential to select that card and both pay 4 life or put it on high of your library. If you have not really drawn any playing cards that flip, the remainder of the power has no impact.
  • It’s not potential to take any actions between drawing the playing cards and selecting two playing cards. You cannot solid the playing cards you drew to keep away from having two playing cards to decide on.

Secrets of Strixhaven Commander Card-Specific Notes

0017_MTGSOS_CommNew: Abstract Performance

Abstract Performance
{5}{U}
Sorcery
Exile the highest 4 playing cards of your library in a face-down pile, then exile the highest 4 playing cards of your library in a face-up pile. An opponent chooses one of these piles. Put that pile into your graveyard. Look on the playing cards within the different pile. You might solid a spell from amongst them with out paying its mana price. Put the remainder into your hand.

  • You cannot have a look at the playing cards within the face-down pile till you are instructed to take action or till they’re moved to the graveyard (at which level they’re going to be face up).
  • You select which opponent chooses the pile whereas resolving Abstract Performance.
  • You solid the spell whereas Abstract Performance is resolving and nonetheless on the stack. You cannot wait to solid it later within the flip. Timing restrictions primarily based on its varieties are ignored.
  • If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these to solid the spell.
  • If the spell has in its mana price, it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • If you will have fewer than eight playing cards in your library, the second pile might be smaller than the primary. If you will have fewer than 5 playing cards in your library, solely the face-down pile can have playing cards in it in any respect, and the second pile might be empty. In that case, your opponent will most likely select to place the pile with playing cards in it into your graveyard.

0030_MTGSOS_CommNew: Advanced Reconstruction

Advanced Reconstruction
{3}{R}
Enchantment — Class
(Gain the subsequent stage as a sorcery so as to add its potential.)
At the start of your first essential part, mill a card, then exile a card out of your graveyard at random. You might play the exiled card this flip.
{1}{R}: Level 2
//Level_2//
Whenever a number of playing cards go away your graveyard, this Class offers 2 harm to every opponent.
{1}{R}: Level 3
//Level_3//
Spells you solid from wherever apart from your hand price {2} much less to solid.

  • You pay all prices and observe all timing guidelines for playing cards performed this manner. For instance, if the exiled card is a land card, chances are you’ll play it solely throughout your essential part whereas the stack is empty and solely when you have an obtainable land play remaining.
  • If a number of playing cards go away your graveyard on the identical time, Advanced Reconstruction’s stage 2 potential will set off solely as soon as.
  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Advanced Reconstruction’s stage 3 potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.

0011_MTGSOS_CommNew: Augusta, Order Returned

Augusta, Order Returned
{2}{W}
Legendary Creature — Spirit Advisor
1/3
Flying, vigilance
Whenever Augusta assaults, every participant exiles a card from their graveyard. When a number of nonland playing cards are exiled this manner, put that many +1/+1 counters heading in the right direction attacking creature.

  • As Augusta’s final potential resolves, the participant whose flip it’s chooses a card to exile from their graveyard, then one another participant in flip order does the identical, then all of the chosen playing cards are exiled on the identical time. Each participant will know the alternatives made by the gamers who selected earlier than them.
  • You do not select a goal for Augusta’s final potential on the time it triggers. Instead, a second “reflexive” potential triggers every time a number of nonland playing cards are exiled this manner. You select a goal for that potential because it goes on the stack. Each participant might reply to this triggered potential as regular.

0051_MTGSOS_CommNew: Brass Infiniscope

Brass Infiniscope
{4}
Artifact
{T}: Add {C}{C}. When you subsequent solid a spell with {X} in its mana price this flip, you draw a card and achieve half X life, rounded down.

  • The worth of X within the delayed triggered potential created by Brass Infiniscope’s potential is the worth of X of the spell you solid because it exists on the stack when that potential resolves. (Usually this would be the identical as the worth chosen for X when the spell was solid.)
  • The delayed triggered potential created by Brass Infiniscope’s potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving. In that case, use the worth of X as that spell final existed on the stack to find out the worth of X for the delayed triggered potential.
  • You’ll solely achieve half X life irrespective of what number of cases of are within the mana price of the spell you solid.

0023_MTGSOS_CommNew: Changing Loyalty

Changing Loyalty
{1}{B}
Enchantment — Aura
Flash
Replicate {2} (When you solid this spell, copy it for every time you paid its replicate price. You might select new targets for the copies. Copies turn into tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield beneath your management.

  • As the replicate triggered potential resolves, you will copy Changing Loyalty for every time you paid its replicate price, even when the unique spell is not on the stack at the moment (maybe as a result of it was countered).
  • The replicate triggered potential that creates the copies can itself be countered by something that may counter a triggered potential. If the power countered, no copies might be put onto the stack.
  • A replica of a spell might be countered like another spell, nevertheless it have to be countered individually. Countering a spell with replicate will not have an effect on the copies.
  • The copies that replicate creates are created on the stack, so they are not “cast.” Abilities that set off when a participant casts a spell will not set off.

0052_MTGSOS_CommNew: Coastal Peak

Coastal Peak
Land — Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)

  • Unlike another twin lands, Coastal Peak has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Frostboil Snarl.

0024_MTGSOS_CommNew: Coercive Impetus

Coercive Impetus
{2}{B}
Enchantment — Aura
Enchant creature
Enchanted creature will get +1/+1 and is goaded. (It assaults every fight if in a position and assaults a participant apart from you if in a position.)
Whenever enchanted creature assaults, you draw a card and lose 1 life.

  • If, throughout a participant’s declare attackers step, a creature that participant controls that is been goaded is tapped, is affected by a spell or potential that claims it could’t assault, or hasn’t been beneath that participant’s management repeatedly for the reason that flip started (and does not have haste), then it does not assault. If there is a price related to having a creature assault a participant, its controller is not pressured to pay that price, so it does not should assault that participant.
  • If the creature does not meet any of the above exceptions and may assault, it should assault a participant apart from the controller of the spell or potential that goaded it if in a position. If the creature cannot assault any of these gamers however might in any other case assault, it should assault a planeswalker an opponent controls, a battle an opponent protects, or the participant that goaded it.
  • Being goaded is not a capability the creature has. Once it has been goaded, it should assault as detailed above even when it loses all skills.
  • Attacking with a goaded creature does not trigger it to cease being goaded. If there may be a further fight part that flip, or if one other participant positive aspects management of it earlier than it stops being goaded, it should assault once more if in a position.
  • If a creature you management has been goaded by a number of opponents, it should assault one of your opponents that hasn’t goaded it, as that fulfills the utmost quantity of goad necessities. If a creature you management has been goaded by every of your opponents, the creature should assault an opponent (fairly than a planeswalker or battle), however you select which opponent it assaults.

0045_MTGSOS_CommNew: Defacing Duskmage

Defacing Duskmage
{W}{B}
Creature — Dog Warlock
2/2
Deathtouch
Whenever an opponent attracts their second card every flip, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Vandal’s Edit
{1}{W}{B}
Instant
Draw two playing cards. Each participant loses 2 life.

  • Defacing Duskmage does not must have been beneath your management when the primary card is drawn for its potential to set off. As lengthy as you management it when an opponent attracts their second card in a flip, that potential will set off.

0025_MTGSOS_CommNew: Defiling Daemogoth

Defiling Daemogoth
{3}{B}{B}
Creature — Demon
5/4
Menace
Whenever a creature you management offers fight harm to a participant, you achieve 1 life.
At the start of your finish step, every opponent loses X life, the place X is the quantity of life you gained this flip.

  • The worth of X is calculated on the time Defiling Daemogoth’s final potential resolves.

0001_MTGSOS_CommBord: Dina, Essence Brewer

Dina, Essence Brewer
{1}{B}{G}
Legendary Creature — Dryad Druid
2/3
Whenever you sacrifice a creature, draw a card. This potential triggers solely as soon as every flip.
{2}, {T}, Sacrifice one other creature: You achieve X life and put X +1/+1 counters heading in the right direction creature you management, the place X is the sacrificed creature’s energy.

  • Use the ability of the sacrificed creature because it final existed on the battlefield to find out the worth of X.

0018_MTGSOS_CommNew: Dirgur Focusmage

Dirgur Focusmage
{2}{U}
Creature — Djinn Monk
1/4
Instant and sorcery spells you solid price {1} much less to solid.
Whenever you solid an instantaneous or sorcery spell with mana worth 5 or larger out of your hand, this creature turns into ready.
//Prep//
Braingeyser
{X}{U}{U}
Sorcery
Target participant attracts X playing cards.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Dirgur Focusmage’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.
  • A spell’s mana worth is decided solely by its mana price. Ignore any different prices, extra prices, price will increase, or price reductions.
  • Dirgur Focusmage’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving.

0046_MTGSOS_CommNew: Eccentric Pestfinder

Eccentric Pestfinder
{2}{B}{G}
Creature — Troll Druid
5/5
Trample
At the start of every finish step, if you happen to gained life this flip, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Turn Stones
{B}{G}
Sorcery
For every opponent, you create a 1/1 black and inexperienced Pest creature token with “When this token dies, you gain 1 life.”

  • Eccentric Pestfinder’s final potential will test as your finish step begins to see if you happen to gained life this flip. If you did not, the power will not set off in any respect. It’s not potential to achieve life throughout your finish step in time to have the power set off.

0053_MTGSOS_CommNew: Eclipsed Steppe

Eclipsed Steppe
Land — Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped except you management two or extra primary lands.

  • Unlike another twin lands, Eclipsed Steppe has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Shineshadow Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of primary lands, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0013_MTGSOS_CommNew: Eiganjo Dynastorian

Eiganjo Dynastorian
{2}{W}
Creature — Fox Advisor
2/3
Vigilance
Whenever you assault with two or extra creatures, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Replenish
{3}{W}
Sorcery
Return all enchantment playing cards out of your graveyard to the battlefield.

  • Once Eiganjo Dynastorian’s final potential triggers, it does not matter what occurs to the attacking creatures in response.
  • If an Aura is put onto the battlefield with out being solid, the Aura’s controller-to-be chooses what it can enchant because it enters the battlefield. An Aura put onto the battlefield this manner does not goal something (so it could possibly be hooked up to an opponent’s everlasting with hexproof, for instance), however the Aura’s enchant potential restricts what it may be hooked up to. If the Aura cannot legally be hooked up to something, it stays in its present zone.
  • An Aura put onto the battlefield this manner cannot enchant an enchantment that is additionally being put onto the battlefield with Replenish.

0002_MTGSOS_CommBord: Excava, the Risen Past

Excava, the Risen Past
{2}{R}{W}
Legendary Creature — Spirit Horse
3/3
Flying, haste
Whenever Excava assaults, return as much as one goal artifact, creature, or non-Aura enchantment card with mana worth 3 or much less out of your graveyard to the battlefield with a finality counter on it. It’s a 1/1 Spirit creature with flying along with its different varieties. (If a creature with a finality counter on it could die, exile it as a substitute.)

  • If a card in a graveyard has in its mana price, X is 0 for the aim of figuring out its mana worth.
  • An artifact creature card or enchantment creature card returned this manner can have base energy and toughness 1/1.
  • An Equipment that is additionally a creature cannot be hooked up to something. You can activate its equip potential, nevertheless it will not turn into hooked up.
  • If one other impact causes one of the returned permanents to turn into a creature and units its base energy and toughness because it does so, that creature can have that energy and toughness; it will not be 1/1. However, a Vehicle returned this manner will stay a 1/1 if you happen to crew it, and a Spacecraft returned this manner will stay a 1/1 even when sufficient cost counters are positioned on it for it to turn into a creature.

0019_MTGSOS_CommNew: Expansion Algorithm

Expansion Algorithm
{X}{U}{U}
Sorcery
Proliferate X occasions. (To proliferate, select any quantity of permanents and/or gamers, then give every one other counter of every form already there.)

  • When you proliferate, you may select any everlasting that has a counter, together with ones managed by opponents. You can select any participant who has a counter, together with opponents. You cannot select playing cards in any zone apart from the battlefield, even when they’ve counters on them.
  • You haven’t got to decide on each everlasting or participant that has a counter—solely those you need to add counters to. Since “any number” contains zero, you do not have to decide on any permanents in any respect, and you do not have to decide on any gamers in any respect.
  • If a participant or everlasting has a couple of form of counter on it, and also you select for it to get extra counters, it should get one of every form of counter it already has. You cannot have it get only one form of counter it already has and never the others.
  • Players can reply to a spell or potential whose impact contains proliferating. Once that spell or potential begins to resolve, nonetheless, and its controller chooses which permanents and gamers will get new counters, it is too late for anybody to reply.
  • While proliferating a number of occasions, gamers cannot reply between proliferating the primary time and proliferating the second time, and so forth.
  • If you proliferate a number of occasions, you do not have to decide on the identical set of gamers and/or permanents to get extra counters every time.

0031_MTGSOS_CommNew: Fateful Tempest

Fateful Tempest
{2}{R}
Sorcery
Council’s dilemma — Starting with you, every participant votes for previous or current. You mill a card for every previous vote, then Fateful Tempest offers harm to every opponent equal to the whole mana worth of playing cards milled this manner. Exile the highest card of your library for every current vote. Until the top of your subsequent flip, chances are you’ll play the exiled playing cards.

  • Abilities that set off “whenever players finish voting” set off as soon as all gamers have voted or as soon as all secret votes are revealed, however they will not go on the stack till the present spell or potential finishes resolving.
  • Votes are solid in flip order, and every participant will know the votes of gamers who voted beforehand.
  • Each participant should vote for one of the obtainable choices. They cannot abstain.
  • No participant votes till the spell or potential resolves. Any responses to that spell or potential have to be made with out figuring out the end result of the vote.
  • If a milled card has in its mana price, X is 0 for the aim of figuring out its mana worth.
  • You pay all prices and observe all timing guidelines for playing cards performed this manner. For instance, if one of the exiled playing cards is a land card, chances are you’ll play it solely throughout your essential part whereas the stack is empty and solely when you have an obtainable land play remaining.

0014_MTGSOS_CommNew: Forum Filibuster

Forum Filibuster
{3}{W}{W}
Enchantment
At the start of your maintenance, create a 2/1 white and black Inkling creature token with flying. When you do, return as much as one goal Aura or Equipment card out of your graveyard to the battlefield hooked up to that token.

  • You do not select a goal for Forum Filibuster’s potential on the time it triggers. Instead, a second “reflexive” potential triggers everytime you create the desired token this manner. You select a goal for that potential because it goes on the stack. Each participant might reply to that triggered potential as regular.

0032_MTGSOS_CommNew: Furygale Flocking

Furygale Flocking
{8}{R}{R}
Sorcery
This spell prices {1} much less to solid for every instantaneous and sorcery card in your graveyard.
For every opponent, create two 3/3 blue and crimson Elemental creature tokens with flying that assault that opponent this flip if in a position. They achieve haste till finish of flip.

  • To decide the whole price of a spell, begin with the mana price or different price you are paying, add any price will increase, then apply any price reductions (akin to that of Furygale Flocking’s first potential). The mana worth of the spell is decided by solely its mana price, it doesn’t matter what the whole price to solid that spell was.
  • If one of the Elemental tokens is tapped or is affected by a spell or potential that claims it could’t assault, then it does not assault.
  • Each of the tokens should assault the suitable participant if in a position, not a planeswalker that participant controls or a battle they defend.
  • If one of the tokens cannot assault the suitable participant, its controller is free to have it assault another participant, planeswalker, or battle or to not assault with it. If there is a price related to attacking the suitable participant, its controller is free to have it assault another participant, planeswalker, or battle or not assault with it. However, if there is a price related to that token attacking in any respect, that token has to assault the suitable participant or not assault.

0003_MTGSOS_CommBord: Gorma, the Gullet

Gorma, the Gullet
{1}{B}{G}
Legendary Creature — Pest Frog
1/1
Lifelink
Whenever one other creature you management dies, put a +1/+1 counter on Gorma.
Nontoken creatures you management enter with a further +1/+1 counter on them for every creature that died beneath your management this flip.

  • In the case the place Gorma and a number of different creatures enter on the identical time, these creatures will not enter with extra +1/+1 counters, even when a number of creatures died beneath your management this flip.

0015_MTGSOS_CommNew: Herald of Amity

Herald of Amity
{3}{W}
Creature — Griffin
2/2
Flying
When this creature enters, exile the highest eight playing cards of your library. You might solid an Aura spell from amongst them with out paying its mana price. Then put the remainder on the underside of your library in a random order.
Whenever this creature assaults, it will get +X/+X till finish of flip, the place X is the quantity of Auras you management.

  • You solid the spell whereas Herald of Amity’s second potential is resolving and nonetheless on the stack. You cannot wait to solid it later within the flip. Timing restrictions primarily based on the cardboard’s varieties are ignored.
  • If the exiled Aura has in its mana price, it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the spell has any necessary extra prices, it’s essential to pay these to solid the spell.
  • The worth of X is calculated on the time Herald of Amity’s final potential resolves.

0048_MTGSOS_CommNew: Inspired Skypainter

Inspired Skypainter
{U}{R}
Creature — Lizard Wizard
2/2
Flying
When this creature enters and every time a number of creature tokens you management deal fight harm to a participant, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Maestro’s Gift
{3}{U}{R}
Sorcery
Create a token that is a duplicate of goal creature you management. That token positive aspects haste till finish of flip.

  • The token created by Maestro’s Gift copies precisely what was printed on the unique creature and nothing else (except that everlasting is copying one thing else or is a token; see under). It does not copy whether or not that everlasting is tapped or untapped, whether or not it has any counters on it or Auras and Equipment hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, or so on. If it’s a Vehicle, it isn’t crewed.
  • If the copied creature is a token, the token that is created copies the unique traits of that token as acknowledged by the impact that created the token.
  • If the copied creature is copying one thing else, then the token enters as no matter that creature copied.
  • Any enters skills of the copied creature will set off when the token enters. Any “as [this creature] enters” or “[this creature] enters with” skills of the copied creature will even work.

0026_MTGSOS_CommNew: Intermediate Chirography

Intermediate Chirography
{1}{B}
Enchantment — Class
(Gain the subsequent stage as a sorcery so as to add its potential.)
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
//Level_2//
Whenever you lose life for the primary time every flip, put a +1/+1 counter heading in the right direction creature you management.
{2}{B}: Level 3
//Level_3//
At the start of every finish step, if a modified creature died beneath your management this flip, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you management, and counters are modifications.)

  • Intermediate Chirography’s stage 2 potential triggers simply as soon as on your first life-losing occasion on every flip, irrespective of how a lot life you lose.
  • If you lose life throughout a flip earlier than Intermediate Chirography has its stage 2 potential, that potential will not set off that flip even if you happen to lose life once more later within the flip.
  • Intermediate Chirography’s stage 3 potential will test as your finish step begins to see if any modified creatures died beneath your management this flip. If none did, the power will not set off in any respect. It’s not potential to trigger creatures to die throughout your finish step in time to have the power set off.
  • An Aura managed by one other participant doesn’t trigger a creature you management to be modified.
  • A creature with a counter on it’s thought-about modified it doesn’t matter what form of counter it’s or which participant put it on that creature.
  • A creature that’s outfitted is taken into account modified irrespective of who controls the Equipment that is hooked up to it.

0004_MTGSOS_CommBord: Killian, Decisive Mentor

Killian, Decisive Mentor
{1}{W}{B}
Legendary Creature — Human Warlock
2/3
Whenever an enchantment you management enters, faucet as much as one goal creature and goad it. (Until your subsequent flip, that creature assaults every fight if in a position and assaults a participant apart from you if in a position.)
Whenever a number of creatures which can be enchanted by an Aura you management assault, draw a card.

  • If, throughout a participant’s declare attackers step, a creature that participant controls that is been goaded is tapped, is affected by a spell or potential that claims it could’t assault, or hasn’t been beneath that participant’s management repeatedly for the reason that flip started (and does not have haste), then it does not assault. If there is a price related to having a creature assault a participant, its controller is not pressured to pay that price, so it does not should assault that participant.
  • If the creature does not meet any of the above exceptions and may assault, it should assault a participant apart from the controller of the spell or potential that goaded it if in a position. If the creature cannot assault any of these gamers however might in any other case assault, it should assault a planeswalker an opponent controls, a battle an opponent protects, or the participant that goaded it.
  • Being goaded is not a capability the creature has. Once it has been goaded, it should assault as detailed above even when it loses all skills.
  • Attacking with a goaded creature does not trigger it to cease being goaded. If there may be a further fight part that flip, or if one other participant positive aspects management of it earlier than it stops being goaded, it should assault once more if in a position.
  • If a creature you management has been goaded by a number of opponents, it should assault one of your opponents that hasn’t goaded it, as that fulfills the utmost quantity of goad necessities. If a creature you management has been goaded by every of your opponents, the creature should assault an opponent (fairly than a planeswalker or battle), however you select which opponent it assaults.

0039_MTGSOS_CommNew: Kinetic Ooze

Kinetic Ooze
{X}{G}
Creature — Ooze
0/0
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy as much as one goal artifact or enchantment with mana worth X or much less. If X is 5 or extra, you draw a card. If X is 10 or extra, double the quantity of +1/+1 counters on any quantity of different goal creatures.

  • If a everlasting has in its mana price, X is 0 for the aim of figuring out its mana worth.

0040_MTGSOS_CommNew: Lattice Library

Lattice Library
{X}{G}{G}
Enchantment
This enchantment enters with X research counters on it.
When this enchantment enters and everytime you solid your first spell with {X} in its mana price every flip, create a 0/0 inexperienced and blue Fractal creature token. Put a quantity of +1/+1 counters on it equal to the quantity of research counters on this enchantment.

  • If you solid your first spell with in its mana price throughout a flip earlier than Lattice Library is on the battlefield (together with Lattice Library itself), casting one other spell with in its mana price later within the flip will not trigger its final potential to set off.
  • Lattice Library’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.

0020_MTGSOS_CommNew: Leitmotif Composer

Leitmotif Composer
{2}{U}
Creature — Human Bard
2/2
Whenever this creature offers fight harm to a participant, draw a card.
Whenever you solid an instantaneous or sorcery spell with mana worth 5 or larger, create a token that is a duplicate of this creature.
{2}{U}: Creatures named Leitmotif Composer cannot be blocked this flip.

  • Leitmotif Composer’s second potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving.
  • A spell’s mana worth is decided solely by its mana price. Ignore any different prices, extra prices, price will increase, or price reductions.
  • For spells on the stack with of their mana prices, use the worth chosen for X to find out the spell’s mana worth.
  • The token copy can have Leitmotif Composer’s potential and can be capable of create copies of itself.
  • The token does not copy whether or not Leitmotif Composer is tapped or untapped, whether or not it has any counters on it or Auras hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, and so forth.
  • In the bizarre case the place Leitmotif Composer turns into a duplicate of one thing else whereas its triggered potential is on the stack however earlier than it resolves, the token will enter as a duplicate of no matter Leitmotif Composer is copying.

0049_MTGSOS_CommNew: Lorehold Archivist

Lorehold Archivist
{1}{R}{W}
Creature — Dwarf Artificer
3/2
First strike
At the start of your maintenance, if there are three or extra artifact and/or creature playing cards in your graveyard, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Restore Relic
{2}{R}{W}
Sorcery
Exile goal artifact or creature card out of your graveyard. Create a token that is a duplicate of it.

  • Lorehold Archivist’s final potential checks in the meanwhile it could set off to see if there are three or extra artifact and/or creature playing cards in your graveyard. If there aren’t, the power will not set off in any respect. If it does set off, the power will test once more because it tries to resolve. If you do not have three or extra artifact and/or creature playing cards in your graveyard at the moment, the power will not resolve and none of its results will occur.
  • The token created by Restore Relic copies precisely what was printed on the unique card and nothing else. It does not copy any details about the article the cardboard was earlier than it was put into your graveyard.
  • If the copied card has in its mana price, X is 0.
  • If a card copied by the token had any “when [this permanent] enters” skills, the token additionally has these skills, and so they’ll set off when it is created. Similarly, any “as [this permanent] enters” or “[this permanent] enters with” skills that the token has copied will even work.

0027_MTGSOS_CommNew: Merchant of Venom

Merchant of Venom
{3}{B}
Creature — Cat Warlock
1/1
Menace
When this creature enters, every participant sacrifices a creature of their alternative.
Whenever a participant sacrifices a everlasting, put a +1/+1 counter on this creature.

  • When Merchant of Venom’s second potential resolves, first the participant whose flip it’s chooses which creature they are going to sacrifice, then one another participant in flip order does the identical. Players will know the alternatives of earlier gamers when making their decisions. Then all chosen creatures are sacrificed by their controllers concurrently.

0005_MTGSOS_CommBord: Muddle, the Ever-Changing

Muddle, the Ever-Changing
{2}{U}{R}
Legendary Creature — Elemental Otter Shapeshifter
3/3
Whenever you solid an instantaneous or sorcery spell, Muddle turns into a duplicate of as much as one goal nonlegendary creature you management till finish of flip, besides it has myriad. (Whenever it assaults, for every opponent apart from defending participant, chances are you’ll create a token copy that is tapped and attacking that participant or a planeswalker they management. Exile the tokens at finish of fight.)

  • Muddle’s potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • While Muddle is a duplicate of one thing else, it will not have its personal triggered potential. However, if Muddle nonetheless has skills on the stack ready to resolve, they are going to accomplish that. (It will not get a number of cases of myriad this manner.)
  • Except for the listed exception, Muddle copies precisely what was printed on the goal creature and nothing else (except that creature is copying one thing else or is a token; see under). It does not copy whether or not that creature is tapped or untapped, whether or not it has any counters on it or Auras and Equipment hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, and so forth.
  • If the copied creature is a token, Muddle copies the unique traits of that token as acknowledged by the impact that created that token, with the acknowledged exception.
  • If the copied creature is copying one thing else, then Muddle turns into a duplicate of no matter that creature copied, with the acknowledged exception.
  • When Muddle turns into a duplicate of the goal creature, it is neither coming into nor leaving the battlefield. Any enters skills or leaves-the-battlefield skills will not set off.
  • If the goal creature is an unlawful goal as Muddle’s potential tries to resolve, it will not resolve and none of its results will occur. Muddle will not have myriad.
  • The time period “defending player” within the myriad guidelines (or another potential of an attacking creature) refers back to the participant the creature with myriad was attacking, the controller of the planeswalker it was attacking, or the protector of the battle it was attacking on the time the power resolves. If that creature is not attacking, it refers back to the acceptable participant primarily based on who or what the creature was final attacking.
  • If the defending participant is your solely opponent, no tokens are put onto the battlefield.
  • You select whether or not every token is attacking the participant or a planeswalker they management because the token is created. If it is attacking a planeswalker, you select which one. You cannot have any of the tokens assault a battle.
  • Although the tokens enter attacking, they had been by no means declared as attackers. Abilities that set off every time a creature assaults will not set off, together with the myriad potential of the tokens. If there are any prices to have a creature assault, these prices will not apply to the tokens.
  • The tokens created by a single occasion of myriad all enter on the identical time.
  • Each token copies precisely what was printed on the unique creature and nothing else. It does not copy whether or not that creature is tapped or untapped, whether or not it has any counters on it or Auras and Equipment hooked up to it, or any non-copy results which have modified its energy, toughness, varieties, shade, and so forth.
  • Any “enters” skills of the copied creature will set off when the tokens enter. Any “as [this creature] enters” or “[this creature] enters with” skills of the copied creature will even work.
  • If an occasion of myriad creates a couple of token for any given participant (because of an impact such because the one Doubling Season creates), chances are you’ll select individually for every token whether or not it is attacking the participant or a planeswalker they management.

0033_MTGSOS_CommNew: Naktamun Lorespinner

Naktamun Lorespinner
{2}{R}
Creature — Jackal Wizard
3/3
At the start of your maintenance, if a participant has one or fewer playing cards in hand, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Wheel of Fortune
{2}{R}
Sorcery
Each participant discards their hand, then attracts seven playing cards.

  • Naktamun Lorespinner’s potential checks in the meanwhile it could set off to see if there are any gamers with one or fewer playing cards in hand. If there aren’t, the power will not set off in any respect. If it does set off, the power will test once more because it tries to resolve. If there are not any gamers with one or fewer playing cards in hand at the moment, the power will not resolve and none of its results will occur.

0041_MTGSOS_CommNew: Nev, the Practical Dean

Nev, the Practical Dean
{2}{G}
Legendary Creature — Merfolk Wizard
2/2
Creatures you management with counters on them have trample.
Whenever you solid your first spell with {X} in its mana price every flip, put X +1/+1 counters on Nev.

  • If you solid your first spell with in its mana price throughout a flip earlier than Nev is on the battlefield, casting one other spell with in its mana price later within the flip will not trigger his final potential to set off.

0021_MTGSOS_CommNew: Nexus Mentality

Nexus Mentality
{3}{U}
Instant
Choose one. If you management a commander as you solid this spell, chances are you’ll select each as a substitute.
• Move all counters from goal nonland everlasting you management onto one other goal nonland everlasting you management.
• Remove all counters from goal nonland everlasting you management. Draw a card for every counter eliminated this manner.

  • There’s no additional bonus if you happen to management a couple of commander.
  • The commander you management does not should be your commander.
  • Once you have introduced that you just’re casting a spell, gamers cannot take any actions till you have completed doing so. Notably, opponents cannot attempt to take away your commander to vary what number of modes chances are you’ll select.
  • Once you have chosen each modes for the spell, it does not matter whether or not you proceed to regulate a commander. This is true even if you happen to one way or the other not management a commander as you end casting the spell.
  • To transfer a counter from one everlasting to a different, the counter is faraway from the primary everlasting and put onto the second. Any skills that care a few counter being faraway from or positioned on a everlasting will apply.

0028_MTGSOS_CommNew: Ominous Harvest

Ominous Harvest
{2}{B}
Sorcery
Gravestorm (When you solid this spell, copy it for every everlasting put right into a graveyard from the battlefield this flip.)
Target participant attracts a card and loses 1 life.

  • Gravestorm counts all permanents put into graveyards from the battlefield this flip. It does not matter who managed these permanents, who owns them, or whether or not or not they had been tokens.
  • The copies of Ominous Harvest created by its gravestorm potential are created on the stack, so they are not solid and will not trigger skills that set off when a participant casts a spell to set off.
  • A replica of a spell might be countered like another spell, nevertheless it have to be countered individually. Countering a spell with gravestorm will not have an effect on the copies.
  • The triggered potential that creates the copies can itself be countered by something that may counter a triggered potential. If it’s countered, no copies might be put onto the stack.
  • You might select new targets for any of the copies. You could make completely different decisions for every copy.

0022_MTGSOS_CommNew: Owlin Spiralmancer

Owlin Spiralmancer
{3}{U}
Creature — Bird Wizard
3/4
Flying, vigilance
Whenever you solid your first spell with {X} in its mana price every flip, chances are you’ll copy it. You might select new targets for the copy. (A replica of a everlasting spell turns into a token.)

  • If you solid your first spell with in its mana price throughout a flip earlier than Owlin Spiralmancer is on the battlefield, casting one other spell with in its mana price later within the flip will not trigger its final potential to set off.
  • The copy is created on the stack, so it is not “cast.” Abilities that set off when a participant casts a spell will not set off.
  • If the spell that is copied has an X whose worth was decided because it was solid, the copy has the identical worth of X.
  • If the spell that is copied is modal (that’s, it says “Choose one —” or the like), the copy can have the identical mode or modes. You cannot select completely different ones.
  • If the copied spell divides harm or distributes counters amongst a quantity of targets, the division and quantity of targets cannot be modified. If you select new targets, it’s essential to select the identical quantity of targets.
  • You cannot select to pay any extra prices for a copied spell. However, results primarily based on any extra prices that had been paid for the unique spell are copied as if those self same prices had been paid for the copy too.
  • If a spell with a converge potential is copied, no mana was spent to solid the copy, so the quantity of colours of mana spent to solid the spell might be zero. The quantity of colours spent to solid the unique spell isn’t copied.
  • Any decisions made when the spell resolves will not have been made but when it is copied. Any such decisions might be made individually when the copy resolves.
  • The copy can have the identical targets because the spell it is copying except you select new ones. You might change any quantity of the targets, together with all of them or none of them. If, for one of the targets, you may’t select a brand new authorized goal, then it stays unchanged (even when the present goal is against the law).
  • A resolving copy of a everlasting spell turns into a token. That token is not “created” and will not work together with skills that care about tokens being created.

0042_MTGSOS_CommNew: Pest Rescuer

Pest Rescuer
{2}{G}
Creature — Dryad Druid
2/2
At the start of every maintenance, if you happen to do not management a Pest creature token, create a 1/1 black and inexperienced Pest creature token with “When this token dies, you gain 1 life.”
If you’d achieve life, you achieve that a lot life plus 1 as a substitute.

  • Pest Rescuer’s first potential checks in the meanwhile it could set off to see if you happen to management any Pest creature tokens. If you do, the power will not set off in any respect. If it does set off, the power will test once more because it tries to resolve. If you management any Pest creature tokens at the moment, the power will not resolve and none of its results will occur.
  • If you management two Pest Rescuers and you’d achieve life, you achieve that a lot life plus 2. A 3rd Pest Rescuer has you achieve that a lot life plus 3, and so forth.
  • If you achieve an quantity of life “for each” of one thing or “equal to the number” of one thing, that life is gained as one occasion and the final potential of Pest Rescuer applies solely as soon as.
  • Each creature with lifelink dealing fight harm causes a separate life-gaining occasion. For instance, if two creatures you management with lifelink deal fight harm on the identical time, Pest Rescuer’s final potential will apply twice. However, if a single creature you management with lifelink offers fight harm to a number of creatures, gamers, planeswalkers, and/or battles on the identical time (maybe as a result of it has trample or was blocked by a couple of creature), the power will apply solely as soon as.

0006_MTGSOS_CommBord: Primo, the Unbounded

Primo, the Unbounded
{X}{G}{G}{U}
Legendary Creature — Fractal Wolf
0/0
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever a number of creatures you management with base energy 0 deal fight harm to a participant, create a 0/0 inexperienced and blue Fractal creature token. Put a quantity of +1/+1 counters on it equal to the harm dealt.

  • Normally, a creature’s base energy and toughness are the ability and toughness printed on the cardboard or, for a token, the ability and toughness set by the impact that created it. If one other impact units a creature’s energy and toughness to particular numbers or values, these turn into its base energy and toughness. If an impact modifies a creature’s energy and/or toughness with out setting them, that’s not included when figuring out its base energy and toughness.
  • If a creature has a characteristic-defining potential that units its energy and toughness, indicated with a */* or comparable within the energy and toughness field, that potential is taken under consideration when figuring out its base energy and toughness.
  • Some creatures have base energy and toughness 0/0 and a capability that offers them a bonus primarily based on some standards. Those are usually not characteristic-defining skills, and that potential does not change its base energy and toughness.

0034_MTGSOS_CommNew: Prismari Pianist

Prismari Pianist
{1}{R}{R}
Creature — Djinn Bard
2/1
Whenever you solid an instantaneous or sorcery spell, create a 1/1 blue and crimson Elemental creature token. If that spell’s mana worth is 5 or larger, create three of these tokens as a substitute.

  • Prismari Pianist’s potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving.
  • A spell’s mana worth is decided solely by its mana price. Ignore any different prices, extra prices, price will increase, or price reductions.
  • For spells on the stack with of their mana prices, use the worth chosen for X to find out the spell’s mana worth.

0007_MTGSOS_CommBord: Quintorius, History Chaser

Quintorius, History Chaser
{2}{R}{W}
Legendary Planeswalker — Quintorius
5
Whenever a number of playing cards go away your graveyard, create a 3/2 crimson and white Spirit creature token.
+1: You might discard a card. If you do, draw two playing cards, then mill a card.
−4: Spirits you management achieve double strike and vigilance till finish of flip.
Quintorius, History Chaser might be your commander.

  • If a number of playing cards go away your graveyard on the identical time, Quintorius’s first potential will set off solely as soon as.

0035_MTGSOS_CommNew: Relic Retriever

Relic Retriever
{1}{R}
Creature — Spirit Monkey
2/1
First strike
At the start of every finish step, if a card left your graveyard this flip, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this token: Add one mana of any color.”)

  • Relic Retriever’s final potential will test as your finish step begins to see if any playing cards have left your graveyard this flip. If none did, the power will not set off in any respect. It’s not potential to take away playing cards out of your graveyard throughout your finish step in time to have the power set off.

0036_MTGSOS_CommNew: Renegade Bull

Renegade Bull
{4}{R}
Creature — Ox
0/5
Trample
Whenever you solid an instantaneous or sorcery spell, this creature will get +X/+0 till finish of flip, the place X is that spell’s mana worth.
Whenever this creature assaults, exile as much as one goal instantaneous or sorcery card out of your graveyard and replica it. You might solid the copy with out paying its mana price.

  • Renegade Bull’s second potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack with out resolving.
  • A spell’s mana worth is decided solely by its mana price. Ignore any different prices, extra prices, price will increase, or price reductions.
  • For spells on the stack with of their mana prices, use the worth chosen for X to find out the spell’s mana worth.
  • You solid the copy whereas Renegade Bull’s final potential is resolving and nonetheless on the stack. You cannot wait to solid it later within the flip.
  • If the spell you solid has in its mana price, it’s essential to select 0 as the worth of X when casting it with out paying its mana price.
  • If you solid a spell “without paying its mana cost,” you may’t select to solid it for any different prices. You can, nonetheless, pay extra prices. If the cardboard has any necessary extra prices, it’s essential to pay these to solid the spell.
  • If you do not need to solid the copy, you may select to not; the copy ceases to exist the subsequent time state-based actions are checked.

0043_MTGSOS_CommNew: Ribtruss Roaster

Ribtruss Roaster
{4}{G}
Creature — Troll Druid
3/3
Devour 1 (As this creature enters, chances are you’ll sacrifice any quantity of creatures. This creature enters with that many +1/+1 counters on it.)
At the start of your finish step, create a quantity of 1/1 black and inexperienced Pest creature tokens equal to the quantity of +1/+1 counters on this creature. They have “When this token dies, you gain 1 life.”

  • Ribtruss Roaster cannot devour creatures coming into similtaneously it.
  • If Ribtruss Roaster is not on the battlefield when its final potential resolves, use the quantity of +1/+1 counters that had been on it because it final existed on the battlefield to find out what number of tokens to create.

0008_MTGSOS_CommBord: Rootha, Mastering the Moment

Rootha, Mastering the Moment
{2}{U}{R}
Legendary Creature — Orc Sorcerer
3/4
At the start of fight in your flip, if you happen to’ve solid an instantaneous or sorcery spell this flip, create an X/X blue and crimson Elemental creature token with flying and haste, the place X is the best mana worth amongst instantaneous and sorcery spells you have solid this flip.

  • Rootha’s potential will test as your starting of fight step begins to see if you happen to’ve solid an instantaneous or sorcery spell this flip. If you have not, the power will not set off in any respect. It’s not potential to solid an instantaneous or sorcery spell throughout your starting of fight step in time to have the power set off.
  • A spell’s mana worth is decided solely by its mana price. Ignore any different prices, extra prices, price will increase, or price reductions.
  • For spells you solid with of their mana prices, use the worth chosen for X to find out the spell’s mana worth.

0054_MTGSOS_CommNew: Scorched Geyser

Scorched Geyser
Land — Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped except you management two or extra primary lands.

  • Unlike another twin lands, Scorched Geyser has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Frostboil Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of primary lands, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0009_MTGSOS_CommBord: Scriv, the Obligator

Scriv, the Obligator
{2}{W}{B}
Legendary Creature — Inkling Bird
2/3
Flying, deathtouch
Whenever Scriv enters or assaults, create a white Aura enchantment token named Contract hooked up to focus on creature an opponent controls. The token has enchant creature and “Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it’s attacking one of your opponents. Otherwise, its controller loses 2 life.”

  • If the goal creature is an unlawful goal as Scriv’s final potential tries to resolve, it will not resolve and none of its results will occur. The Contract token will not be created.
  • In the uncommon case that the goal creature is a authorized goal as Scriv’s first potential resolves however the goal creature cannot legally be enchanted by the Contract token, the token will not be created in any respect.

0037_MTGSOS_CommNew: Spirit of Resilience

Spirit of Resilience
{2}{R}
Creature — Spirit Warrior
2/2
Whenever a number of playing cards go away your graveyard, put a +1/+1 counter on this creature, then you might have this creature turn into a duplicate of an artifact or creature card from amongst these playing cards till finish of flip.

  • If a number of playing cards go away your graveyard on the identical time, Spirit of Resilience’s potential will set off solely as soon as.
  • Spirit of Resilience copies precisely what was printed on the unique card and nothing else. It does not copy any details about the article the cardboard was earlier than it was put into your graveyard.
  • If the copied card has {X} in its mana price, X is 0.
  • When Spirit of Resilience turns into a duplicate of the chosen card, it is neither coming into nor leaving the battlefield. Any enters skills or leaves-the-battlefield skills will not set off.

0029_MTGSOS_CommNew: Stensian Sanguinist

Stensian Sanguinist
{1}{B}
Creature — Vampire Cleric
2/2
Whenever you assault, goal creature positive aspects deathtouch till finish of flip. Whenever that creature offers fight harm to a participant this fight, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Exsanguinate
{X}{B}{B}
Sorcery
Each opponent loses X life. You achieve life equal to the life misplaced this manner.

  • Players can lose extra life than they’ve. For instance, say you are enjoying a multiplayer sport through which one of your opponents has 3 life and your different opponent has 10 life. If you solid Exsanguinate with X of 4, your opponents will wind up at -1 life and 6 life, respectively. You’ll achieve 8 life.

0055_MTGSOS_CommNew: Turbulent Fen

Turbulent Fen
Land — Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped except your opponents management eight or extra lands.

  • Unlike another twin lands, Turbulent Fen has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Necroblossom Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of lands your opponents management, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0056_MTGSOS_CommNew: Turbulent Moor

Turbulent Moor
Land — Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped except your opponents management eight or extra lands.

  • Unlike another twin lands, Turbulent Moor has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Shineshadow Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of lands your opponents management, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0057_MTGSOS_CommNew: Turbulent Springs

Turbulent Springs
Land — Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped except your opponents management eight or extra lands.

  • Unlike another twin lands, Turbulent Springs has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Frostboil Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of lands your opponents management, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0058_MTGSOS_CommNew: Turbulent Steppe

Turbulent Steppe
Land — Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped except your opponents management eight or extra lands.

  • Unlike another twin lands, Turbulent Steppe has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Furycalm Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of lands your opponents management, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0059_MTGSOS_CommNew: Turbulent Wilderness

Turbulent Wilderness
Land — Forest Island
({T}: Add {G} or {U}.)
This land enters tapped except your opponents management eight or extra lands.

  • Unlike another twin lands, Turbulent Wilderness has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Vineglimmer Snarl (included within the Secrets of Strixhaven Commander decks).
  • If this land enters the battlefield similtaneously any quantity of lands your opponents management, these different lands are usually not counted when figuring out if this land enters the battlefield tapped or untapped.

0060_MTGSOS_CommNew: Umbral Expanse

Umbral Expanse
Land — Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)

  • Unlike another twin lands, Umbral Expanse has two primary land varieties. It’s not primary, so results that seek for primary lands cannot discover it, nevertheless it does have the suitable land varieties for results akin to that of Shineshadow Snarl (included within the Secrets of Strixhaven Commander decks).

0016_MTGSOS_CommNew: Vanguard of the Restless

Vanguard of the Restless
{2}{W}
Creature — Spirit Knight
2/2
Flying
Spirits you management get +1/+1 for every time you have solid your commander from the command zone this sport.
Whenever a Spirit you management enters, chances are you’ll pay {2}{W}. If you do, return this card out of your graveyard to the battlefield.

  • Vanguard of the Restless’s second potential counts every time you have solid your commander from the command zone, even the occasions it was countered or when your commander spell remains to be on the stack.
  • If you will have a couple of commander (most likely as a result of of a associate potential), Vanguard of the Restless’s second potential counts the whole quantity of occasions you have solid every of your commanders from the command zone.

0044_MTGSOS_CommNew: Yavimaya Bloomsage

Yavimaya Bloomsage
{2}{G}
Creature — Dryad Druid
2/2
At the start of your finish step, put a +1/+1 counter heading in the right direction creature you management. Then if that creature has energy 7 or larger, this creature turns into ready. (While it is ready, chances are you’ll solid a duplicate of its spell. Doing so unprepares it.)
//Prep//
Channel
{G}{G}
Sorcery
Until finish of flip, any time you could possibly activate a mana potential, chances are you’ll pay 1 life. If you do, add {C}.

  • Once your life whole is 0, you may’t pay any extra life, even if you happen to’ve one way or the other not misplaced the sport but.

0010_MTGSOS_CommBord: Zimone, Infinite Analyst

Zimone, Infinite Analyst
{1}{G}{U}
Legendary Creature — Human Wizard
0/4
The first spell you solid with {X} in its mana price every flip prices {1} much less to solid for every +1/+1 counter on Zimone.
Whenever you solid your first spell with {X} in its mana price every flip, put two +1/+1 counters on Zimone.

  • If you solid your first spell with in its mana price throughout a flip earlier than Zimone is on the battlefield, casting one other spell with in its mana price later within the flip will not trigger her final potential to set off. That spell additionally will not have the price discount from Zimone’s first potential.
  • Zimone’s final potential resolves earlier than the spell that brought about it to set off. It resolves even when that spell is countered or in any other case leaves the stack.
  • Since Zimone’s final potential will not set off till you have completed casting your first spell with in its mana price every flip, the counters from that potential will not be positioned on Zimone till after that spell’s price has been decided. The counters placed on Zimone from casting your first spell with in its mana price don’t cut back that very same spell’s price.

Magic: The Gathering, Magic, Eldraine, Ixalan, Thunder Junction, Bloomburrow, Duskmourn, Tarkir, Lorwyn, and Strixhaven are property of Wizards of the Coast LLC within the USA and different nations. ©2026 Wizards. Other logos are property of their respective homeowners.

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