Specifications for Sony’s next-generation PlayStation 6 (PS6) console have leaked, revealing a hybrid strategy to the subsequent console era. It appears to be like like Sony plans to launch a PlayStation 6 handheld alongside a PlayStation 6 dwelling console. This will give Sony a competitor to Nintendo’s Switch system, and a extra highly effective dwelling console for players who don’t need handheld play.
Both programs will use AMD Zen 6 sequence cores alongside AMD RDNA 5 graphics. Both chips will reportedly use TSMC’s 3nm lithography node, with the PS6 handheld utilizing a chip that’s lower than half the scale of its primary console counterpart.
Sony plans to destroy Switch 2 with its “Canis” handheld
If these leaked specifications are correct, AMD’s “Canis” PS6 handheld chip will characteristic six CPU cores (4x Zen 6c + 2x Zen 6 LP) and a GPU with 16 RDNA 5 Compute Units (CUs). The system will use LPDDR5X reminiscence over a 192-bit reminiscence bus. The Chip is reportedly 135mm² in measurement.
Overall, this chip seems just like the one used with ASUS’s ROG Xbox Ally X. Both use LPDDR5X reminiscence and have 16 GPU Compute Units. However, Sony’s “Canis” silicon seems to characteristic fewer CPU cores (6 cores complete) and can probably use quicker LPDDR5X reminiscence alongside newer CPU and graphics architectures.
Canis will use AMD’s RDNA 5 structure alongside AMD Zen 6 CPU cores. The AMD silicon in ASUS’ ROG Xbox Ally makes use of AMD Zen 5 CPU cores alongside RDNA 3.5 graphics. Canis ought to simply outperform PC gaming handhelds just like the ROG Xbox Ally and Steam Deck. The mixture of quicker, extra power-efficient architectures with a more moderen lithography node will try this. This is very true for power-constrained gaming handhelds.
(Leaked PlayStation 6 Handheld Specifications – by way of Moore’s Law is Dead)
PlayStation 6 Console Specifications
Sony’s PS6 console will reportedly characteristic as much as 10 complete CPU cores (7-8 Zen 6c CPU cores and a couple of Zen 6 LP cores). There is discuss of Sony doubtlessly disabling a single core to extend chip yields and scale back prices. This chip itself is alleged to be 280mm² in measurement, making it greater than 2x bigger than their Canis silicon. This chip may even be constructed utilizing TSMC’s 3nm node. Note that this CPU’s two Zen 6 LP cores will likely be utilized by the PS6’s OS, releasing up efficiency on the opposite CPU cores.
GPU-wise, Sony’s PS6 silicon reportedly options an AMD RDNA 5 GPU with 52-42 Compute Units, clocked at 2.6-3GHz. The system will use a 160-bit reminiscence bus alongside GDDR7 reminiscence to ship 640 GB/s of reminiscence bandwidth. Depending on Sony’s chosen reminiscence configuration, this technique can characteristic 30GB or 40GB of GDDR7 reminiscence. However, this specification has not been finalised. Memory pricing might affect the quantity of reminiscence the PS6 has.
(Leaked PlayStation 6 Console Specifications – by way of Moore’s Law is Dead)
PlayStation 6 Console Performance
The efficiency of Sony’s next-generation console will depend on many components. For starters, it will depend on the precise workloads being tried. Furthermore, options like fashionable upscaling (FSR 4/PSSR) have to be thought of. If we contemplate pure rasterisation efficiency, the PlayStation 6 is reportedly 2.5-3x quicker than the PlayStation 5. However, if we contemplate ray tracing, PlayStation 6 is 6-12x quicker than PlayStation 5. For this cause, we imagine that ray tracing will grow to be extra broadly adopted as soon as the subsequent era of consoles is launched.
Right now, Sony’s PS6 consoles are anticipated to be much less highly effective than Microsoft’s deliberate “Next Xbox“. However, with each consoles sharing the same characteristic set, the efficiency distinction is prone to outcome solely in a minimal visible distinction. With fashionable upscaling and the identical CPU/GPU architectures, most players are unlikely to note the distinction between PS6 and Xbox Next. Unless one aspect has some particular options that the opposite lacks, each consoles needs to be broadly related.
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