A new Expedition Window is quick approaching and it’s time to get your caravan prepared. For the third Expedition, we’re doing issues just a little in a different way – the large information being that Skill Points shall be earned by dealing injury over the 5 day window, NOT stash worth.
Whether you’re a seasoned veteran or moving into your first Expedition, learn on for a full breakdown of the adjustments, necessities, and rewards.
With your caravan constructed, you might have one final alternative to actually cement your legacy earlier than departure.
Timing:
The Expedition window will open on the twenty eighth of April at 13:00 CEST/11:00 UTC/04:00 PT. You may have 5 days to enroll and full the necessities and on the 4th of May at 09:00 CEST/07:00 UTC/00:00 PT, all gamers who’ve signed up will depart robotically.
Note that finishing your caravan doesn’t rely as signing up for the Expedition, you continue to have to enroll throughout the 5 day window.
We are additionally introducing a ‘last call’ function, learn extra beneath.
Expeditions are a private development that gamers full so as. The Caravan may be accomplished in between Expedition home windows however ending the Expedition can solely be achieved throughout a scheduled departure window.
How to do the Expedition:
- Complete the Caravan
The choice to contribute to the Caravan begins as quickly as you full the earlier Expedition and if that is your first Expedition, you can begin contributing instantly. - Wait for the Expedition Window
The subsequent window opens on April twenty eighth 13:00 CEST/11:00 UTC/04:00 PT and closes on May 4th 09:00 CEST/07:00 UTC/00:00 PT. - Sign Up
Once the Expedition window opens, you want to join. - Complete the Challenge
In order to get further ability factors (5 complete per Expedition), gamers might want to full a problem inside a 5 day window (extra particulars beneath). - Catch Up
Catch up on missed ability factors (max 5 per catch-up) for gamers on their second or third expedition (extra particulars beneath). - Depart
Everyone that signed up departs on Monday at 09:00 CEST/07:00 UTC/00:00 PT.
What’s totally different?
Use your final gear to depart a mark that can stay lengthy after you are gone.
- Deal injury problem as a substitute of stash worth for ability factors.
- Instead of gathering stash worth and cash, gamers will now need to deal injury to get all 5 ability factors (regardless if it’s your first, second or third expedition). All gamers who’ve accomplished their Caravan will get the problem (no want to enroll to see it).
- You can full the problem by dealing injury with any weapon or gadget in opposition to any goal (besides observe vary).
- Players may have 5 days to finish the injury problem (Tuesday to Sunday).
- Catch up continues to be tied to stash worth.
- Players who will now be departing on their second or third Expedition (not related for gamers on their first Expedition) who missed some ability factors from earlier Expeditions will be capable to catch up.
- Players have to finish the injury problem first in an effort to unlock the coin/stash worth catch up mechanic.
- Catch-up is 300.000 cash/stash worth per ability level.
- Trials
- The final week of Season 3 will finish on Tuesday, April twenty eighth at 10:00 CEST/08:00 UTC/01:00 PDT.
- Trials shall be obtainable throughout the Expedition window this time round not like the earlier seasons marking the primary week of Season 4 and finish concurrently the Expedition departure time.
Why have we made these adjustments?
We know that grinding for financial worth is not essentially the most thrilling expertise. By introducing damage-based aims and trials as a substitute of stash worth, we’re offering extra freedom and selection in how one can full the Expedition, encouraging the usage of loot quite than hoarding it all through the 5-day window. Above all, we wish expeditions to be enjoyable and never an limitless grind. We consider these adjustments create a good and interesting problem that retains everybody lively throughout the complete 5 days.

What are the rewards?
The rewards are tied to your private development which signifies that if that is your first time doing the expedition, you possibly can solely get rewards from the primary expedition and so forth.
Permanent
If you do the Expedition, everlasting rewards will all the time be in your account.
- Cosmetics:
- The Patchwork outfit (advanced)
- New Toggles:
- Helmet
- Bandolier
- Leg Accessories
- Color Variation:
- Scrappy Turban
- The Expedition Indicator icon (upgraded for every expedition)
- Bonuses:
- +12 stash house per expedition
- 12 stash house is granted per Expedition so if the max with out doing the expedition is 280, doing all of your first expedition will quantity to 292. If you do two Expeditions, the overall shall be 304. If you do three Expeditions, 316, and so forth.
- +0-5 ability factors (+ make amends for missed Skill Points for these embarking on their second or third Expedition, so 91 complete for these on their third Expedition, max 5 ability factors per catch-up)
- Skill factors are granted primarily based on the injury problem for the 5 Skill Points and catch up Skill Points are granted primarily based on cash/stash worth).
Consecutive buffs:
Consecutive signifies that in the event you miss an Expedition Window, these buffs shall be reset. These numbers symbolize the overall share quite than an addition.
- 5%→10%→15% XP enhance
- 6%→12%→ 18% Scrappy supplies enhance
- 60%→70%→80% Repair worth enhance

New Feature ‘Last Call’:
For gamers who’ve accomplished the caravan, however missed signing up throughout the 5 day Expedition Window, they are going to have an opportunity to enroll. During the subsequent log-in, gamers will get a pop up with the final likelihood to enroll. The injury requirement will not be wanted for this feature though no ability factors shall be granted.
Future expeditions:
Finishing the third Expedition will unlock all the Patchwork outfit, and the fourth Expedition will introduce step one of a model new one. Looking forward, we are going to proceed gathering information and suggestions to make changes and enhancements to future expeditions. We hear you on rewards, and we’re dedicated to creating them extra significant and reflective of what gamers really obtain. We additionally perceive that shedding full development is a priority for a lot of, and we shall be iterating on what will get reset and what carries over into future expeditions.
Good luck on the market, Raiders.
The ARC Raiders Team