Zelda: Ocarina of Time Can Now Run Natively on iOS and iPadOS at 60FPS – Jam Online
Developer Kahris (@chrissotraidis) has achieved bringing The Legend of Zelda: Ocarina of Time natively to iOS and iPadOS. Unlike conventional emulators that simulate Nintendo 64 {hardware} at runtime, this undertaking depends on a full reverse-engineered C decompilation compiled right into a native ARM64 utility. Widescreen, Metal Graphics Rendering, and 60FPS Performance Powered by the favored…